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BooguImagePipeline

no stability for 2k + nor consistence ..

#6
by MAHKON1 - opened

hi
i know this model made for 1k pictures but like most of other model out there i could edit on 2k images using other models
when im using boogu edit on 2k edit or even 1001 pixel .. it starting to lose control .. is there a solution for this ?

Boogu org

Hi, @MAHKON1 . Could you give some examples to show the out-of-control cases?

As shown in the examples Boogu gets better and more precise at higher Rez (like any edit model really)... i base gen default at 2-4mp .. character consistency is REALLY nice and the "cinema" of it all. a model like made for me.... REMEMBER ... this is version 0.1 .. it's still cooking... everything can be better, ofc, but it's usable already to a high degree.
IF anything i'd complain about armpits and skin colors like blue :D it lacks in anatomical understanding, but that also can be because it's not done yet ^^

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the armpit part where it breaks color
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this has been, Roélle Renó ... Original Character, not for sale!

(images made with the Character Reference and prompting, manually. no LLMs involved... The TRUE master knows how to prompt)

For tough jobs i still need to use Qwedit... 3-views for instance.
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the best team ^^ (Qwedit -> Boogu)
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for MultimodElity (ChromaHD -> Boogu) super massive merger of the Ro Cluster (armpits... grrrrr)

Boogu org

@Hellrunner thank you for your support! We have taken note of your feedback and will continue to optimize our models.

Aye... MAHKON1 does have a point.. it get's a bit shaky on higher rez. BUT ... amazing work, guys! cant wait for more <3
big fan ^^

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