Upload README.md with huggingface_hub
Browse files
README.md
ADDED
|
@@ -0,0 +1,67 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
---
|
| 2 |
+
license: cc-by-4.0
|
| 3 |
+
pipeline_tag: other
|
| 4 |
+
tags: [physical-ai, world-model, learned-simulator, promptable, on-device, in-browser, genie, oasis]
|
| 5 |
+
---
|
| 6 |
+
|
| 7 |
+
# physicalai-bmi/nano-world-model-multi
|
| 8 |
+
|
| 9 |
+
A **promptable, multi-environment learned simulator**. ONE small fully-convolutional
|
| 10 |
+
network predicts the next frame of a controllable scene from the last two frames, your
|
| 11 |
+
action, **and an environment code**. Pick a world — arena, moon, ice, mud, downhill, wind — or type one, and the same
|
| 12 |
+
weights simulate that world's physics. There is **no physics engine at run time**: the
|
| 13 |
+
network *is* the simulator. It runs entirely **in the browser, in plain JavaScript**,
|
| 14 |
+
live at [/research/world-model](https://physicalai-bmi.org/research/world-model).
|
| 15 |
+
|
| 16 |
+
This is the Genie / Oasis idea — *a prompt selects the world* — at nano scale, released
|
| 17 |
+
and runnable on the device in front of you. Companion to the single-environment
|
| 18 |
+
[nano-world-model](https://huggingface.co/physicalai-bmi/nano-world-model).
|
| 19 |
+
|
| 20 |
+
## What it is
|
| 21 |
+
|
| 22 |
+
- **Input:** two stacked RGB frames (32×32) + a 2-axis action + a
|
| 23 |
+
6-way **environment one-hot**.
|
| 24 |
+
- **Model:** 48,963 parameters — `cat(prev, cur, action×2, env-onehot×6) →
|
| 25 |
+
4 × conv 3×3 (SiLU) → residual + sigmoid`. Fully convolutional; the same weights render
|
| 26 |
+
every world.
|
| 27 |
+
- **Training:** a multi-step **rollout loss** (predict K steps from its own predictions,
|
| 28 |
+
across all environments) so each world stays stable and playable when it drives itself.
|
| 29 |
+
Motion-weighted so the moving object dominates the static scene.
|
| 30 |
+
|
| 31 |
+
## The worlds
|
| 32 |
+
|
| 33 |
+
Each environment has distinct dynamics (thrust gain, friction, wall restitution, ambient
|
| 34 |
+
gravity/wind) and a visual tint the network renders forward. The environment one-hot is
|
| 35 |
+
the only thing that changes between them — the pixels of the seed frame are otherwise the
|
| 36 |
+
same, so the network is genuinely simulating different physics *from the code*, not the image.
|
| 37 |
+
|
| 38 |
+
## Honest metrics (held-out rollouts)
|
| 39 |
+
|
| 40 |
+
- one-step MSE: **1.15e-04**
|
| 41 |
+
- 30-step rollout MSE: **1.67e-03**
|
| 42 |
+
|
| 43 |
+
Per-world coherence (min moving-object peak brightness over a 50-step self-driven rollout;
|
| 44 |
+
near 1 = stays a sharp, localized blob rather than blurring away):
|
| 45 |
+
|
| 46 |
+
| world | coherence min-peak |
|
| 47 |
+
|---|---|
|
| 48 |
+
| arena | 0.66 |
|
| 49 |
+
| moon | 0.538 |
|
| 50 |
+
| ice | 0.593 |
|
| 51 |
+
| mud | 0.737 |
|
| 52 |
+
| downhill | 0.541 |
|
| 53 |
+
| wind | 0.583 |
|
| 54 |
+
|
| 55 |
+
It is deliberately tiny and is an approximation, not a perfect simulator: over a long
|
| 56 |
+
unbroken run the network can let the object soften or drift, because it is guessing every
|
| 57 |
+
pixel from what it learned rather than solving equations. The frontier versions of this
|
| 58 |
+
idea (Genie, Oasis, DIAMOND) are hundreds of millions of parameters and need a GPU; this
|
| 59 |
+
one shows the same mechanism, released and runnable, on-device.
|
| 60 |
+
|
| 61 |
+
## Files
|
| 62 |
+
|
| 63 |
+
- `model.web.json` — portable weights + config (envs, tints, aliases) for the browser runtime.
|
| 64 |
+
- `model.safetensors` — the same weights.
|
| 65 |
+
- `metrics.json` — the numbers above.
|
| 66 |
+
|
| 67 |
+
Released CC-BY-4.0 by the Institute for Physical AI @ BMI.
|