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SubscribeMitigating Intra- and Inter-modal Forgetting in Continual Learning of Unified Multimodal Models
Unified Multimodal Generative Models (UMGMs) unify visual understanding and image generation within a single autoregressive framework. However, their ability to continually learn new tasks is severely hindered by catastrophic forgetting, both within a modality (intra-modal) and across modalities (inter-modal). While intra-modal forgetting has been studied in prior continual learning (CL) work, inter-modal forgetting remains largely unexplored. In this paper, we identify and empirically validate this phenomenon in UMGMs and provide a theoretical explanation rooted in gradient conflict between modalities. To address both intra- and inter-modal forgetting, we propose Modality-Decoupled Experts (MoDE), a lightweight and scalable architecture that isolates modality-specific updates to mitigate the gradient conflict and leverages knowledge distillation to prevent catastrophic forgetting and preserve pre-trained capabilities. Unlike previous CL methods that remain modality-coupled and suffer from modality gradient conflict, MoDE explicitly decouples modalities to prevent interference. Experiments across diverse benchmarks demonstrate that MoDE significantly mitigates both inter- and intra-modal forgetting, outperforming prior CL baselines in unified multimodal generation settings. Codes will be publicly available: https://github.com/Christina200/MoDE-official.git
Generating Multi-Modal and Multi-Attribute Single-Cell Counts with CFGen
Generative modeling of single-cell RNA-seq data has shown invaluable potential in community-driven tasks such as trajectory inference, batch effect removal and gene expression generation. However, most recent deep models generating synthetic single cells from noise operate on pre-processed continuous gene expression approximations, ignoring the inherently discrete and over-dispersed nature of single-cell data, which limits downstream applications and hinders the incorporation of robust noise models. Moreover, crucial aspects of deep-learning-based synthetic single-cell generation remain underexplored, such as controllable multi-modal and multi-label generation and its role in the performance enhancement of downstream tasks. This work presents Cell Flow for Generation (CFGen), a flow-based conditional generative model for multi-modal single-cell counts, which explicitly accounts for the discrete nature of the data. Our results suggest improved recovery of crucial biological data characteristics while accounting for novel generative tasks such as conditioning on multiple attributes and boosting rare cell type classification via data augmentation. By showcasing CFGen on a diverse set of biological datasets and settings, we provide evidence of its value to the fields of computational biology and deep generative models.
MISS: A Generative Pretraining and Finetuning Approach for Med-VQA
Medical visual question answering (VQA) is a challenging multimodal task, where Vision-Language Pre-training (VLP) models can effectively improve the generalization performance. However, most methods in the medical field treat VQA as an answer classification task which is difficult to transfer to practical application scenarios. Additionally, due to the privacy of medical images and the expensive annotation process, large-scale medical image-text pairs datasets for pretraining are severely lacking. In this paper, we propose a large-scale MultI-task Self-Supervised learning based framework (MISS) for medical VQA tasks. Unlike existing methods, we treat medical VQA as a generative task. We unify the text encoder and multimodal encoder and align image-text features through multi-task learning. Furthermore, we propose a Transfer-and-Caption method that extends the feature space of single-modal image datasets using large language models (LLMs), enabling those traditional medical vision field task data to be applied to VLP. Experiments show that our method achieves excellent results with fewer multimodal datasets and demonstrates the advantages of generative VQA models. The code and model weights will be released upon the paper's acceptance.
MORE: Multi-mOdal REtrieval Augmented Generative Commonsense Reasoning
Since commonsense information has been recorded significantly less frequently than its existence, language models pre-trained by text generation have difficulty to learn sufficient commonsense knowledge. Several studies have leveraged text retrieval to augment the models' commonsense ability. Unlike text, images capture commonsense information inherently but little effort has been paid to effectively utilize them. In this work, we propose a novel Multi-mOdal REtrieval (MORE) augmentation framework, to leverage both text and images to enhance the commonsense ability of language models. Extensive experiments on the Common-Gen task have demonstrated the efficacy of MORE based on the pre-trained models of both single and multiple modalities.
PyRIT: A Framework for Security Risk Identification and Red Teaming in Generative AI System
Generative Artificial Intelligence (GenAI) is becoming ubiquitous in our daily lives. The increase in computational power and data availability has led to a proliferation of both single- and multi-modal models. As the GenAI ecosystem matures, the need for extensible and model-agnostic risk identification frameworks is growing. To meet this need, we introduce the Python Risk Identification Toolkit (PyRIT), an open-source framework designed to enhance red teaming efforts in GenAI systems. PyRIT is a model- and platform-agnostic tool that enables red teamers to probe for and identify novel harms, risks, and jailbreaks in multimodal generative AI models. Its composable architecture facilitates the reuse of core building blocks and allows for extensibility to future models and modalities. This paper details the challenges specific to red teaming generative AI systems, the development and features of PyRIT, and its practical applications in real-world scenarios.
DiffDis: Empowering Generative Diffusion Model with Cross-Modal Discrimination Capability
Recently, large-scale diffusion models, e.g., Stable diffusion and DallE2, have shown remarkable results on image synthesis. On the other hand, large-scale cross-modal pre-trained models (e.g., CLIP, ALIGN, and FILIP) are competent for various downstream tasks by learning to align vision and language embeddings. In this paper, we explore the possibility of jointly modeling generation and discrimination. Specifically, we propose DiffDis to unify the cross-modal generative and discriminative pretraining into one single framework under the diffusion process. DiffDis first formulates the image-text discriminative problem as a generative diffusion process of the text embedding from the text encoder conditioned on the image. Then, we propose a novel dual-stream network architecture, which fuses the noisy text embedding with the knowledge of latent images from different scales for image-text discriminative learning. Moreover, the generative and discriminative tasks can efficiently share the image-branch network structure in the multi-modality model. Benefiting from diffusion-based unified training, DiffDis achieves both better generation ability and cross-modal semantic alignment in one architecture. Experimental results show that DiffDis outperforms single-task models on both the image generation and the image-text discriminative tasks, e.g., 1.65% improvement on average accuracy of zero-shot classification over 12 datasets and 2.42 improvement on FID of zero-shot image synthesis.
Ovi: Twin Backbone Cross-Modal Fusion for Audio-Video Generation
Audio-video generation has often relied on complex multi-stage architectures or sequential synthesis of sound and visuals. We introduce Ovi, a unified paradigm for audio-video generation that models the two modalities as a single generative process. By using blockwise cross-modal fusion of twin-DiT modules, Ovi achieves natural synchronization and removes the need for separate pipelines or post hoc alignment. To facilitate fine-grained multimodal fusion modeling, we initialize an audio tower with an architecture identical to that of a strong pretrained video model. Trained from scratch on hundreds of thousands of hours of raw audio, the audio tower learns to generate realistic sound effects, as well as speech that conveys rich speaker identity and emotion. Fusion is obtained by jointly training the identical video and audio towers via blockwise exchange of timing (via scaled-RoPE embeddings) and semantics (through bidirectional cross-attention) on a vast video corpus. Our model enables cinematic storytelling with natural speech and accurate, context-matched sound effects, producing movie-grade video clips. All the demos, code and model weights are published at https://aaxwaz.github.io/Ovi
Compositional Generative Modeling: A Single Model is Not All You Need
Large monolithic generative models trained on massive amounts of data have become an increasingly dominant approach in AI research. In this paper, we argue that we should instead construct large generative systems by composing smaller generative models together. We show how such a compositional generative approach enables us to learn distributions in a more data-efficient manner, enabling generalization to parts of the data distribution unseen at training time. We further show how this enables us to program and construct new generative models for tasks completely unseen at training. Finally, we show that in many cases, we can discover separate compositional components from data.
One-Line-of-Code Data Mollification Improves Optimization of Likelihood-based Generative Models
Generative Models (GMs) have attracted considerable attention due to their tremendous success in various domains, such as computer vision where they are capable to generate impressive realistic-looking images. Likelihood-based GMs are attractive due to the possibility to generate new data by a single model evaluation. However, they typically achieve lower sample quality compared to state-of-the-art score-based diffusion models (DMs). This paper provides a significant step in the direction of addressing this limitation. The idea is to borrow one of the strengths of score-based DMs, which is the ability to perform accurate density estimation in low-density regions and to address manifold overfitting by means of data mollification. We connect data mollification through the addition of Gaussian noise to Gaussian homotopy, which is a well-known technique to improve optimization. Data mollification can be implemented by adding one line of code in the optimization loop, and we demonstrate that this provides a boost in generation quality of likelihood-based GMs, without computational overheads. We report results on image data sets with popular likelihood-based GMs, including variants of variational autoencoders and normalizing flows, showing large improvements in FID score.
T2VSafetyBench: Evaluating the Safety of Text-to-Video Generative Models
The recent development of Sora leads to a new era in text-to-video (T2V) generation. Along with this comes the rising concern about its security risks. The generated videos may contain illegal or unethical content, and there is a lack of comprehensive quantitative understanding of their safety, posing a challenge to their reliability and practical deployment. Previous evaluations primarily focus on the quality of video generation. While some evaluations of text-to-image models have considered safety, they cover fewer aspects and do not address the unique temporal risk inherent in video generation. To bridge this research gap, we introduce T2VSafetyBench, a new benchmark designed for conducting safety-critical assessments of text-to-video models. We define 12 critical aspects of video generation safety and construct a malicious prompt dataset including real-world prompts, LLM-generated prompts and jailbreak attack-based prompts. Based on our evaluation results, we draw several important findings, including: 1) no single model excels in all aspects, with different models showing various strengths; 2) the correlation between GPT-4 assessments and manual reviews is generally high; 3) there is a trade-off between the usability and safety of text-to-video generative models. This indicates that as the field of video generation rapidly advances, safety risks are set to surge, highlighting the urgency of prioritizing video safety. We hope that T2VSafetyBench can provide insights for better understanding the safety of video generation in the era of generative AI.
SyncHuman: Synchronizing 2D and 3D Generative Models for Single-view Human Reconstruction
Photorealistic 3D full-body human reconstruction from a single image is a critical yet challenging task for applications in films and video games due to inherent ambiguities and severe self-occlusions. While recent approaches leverage SMPL estimation and SMPL-conditioned image generative models to hallucinate novel views, they suffer from inaccurate 3D priors estimated from SMPL meshes and have difficulty in handling difficult human poses and reconstructing fine details. In this paper, we propose SyncHuman, a novel framework that combines 2D multiview generative model and 3D native generative model for the first time, enabling high-quality clothed human mesh reconstruction from single-view images even under challenging human poses. Multiview generative model excels at capturing fine 2D details but struggles with structural consistency, whereas 3D native generative model generates coarse yet structurally consistent 3D shapes. By integrating the complementary strengths of these two approaches, we develop a more effective generation framework. Specifically, we first jointly fine-tune the multiview generative model and the 3D native generative model with proposed pixel-aligned 2D-3D synchronization attention to produce geometrically aligned 3D shapes and 2D multiview images. To further improve details, we introduce a feature injection mechanism that lifts fine details from 2D multiview images onto the aligned 3D shapes, enabling accurate and high-fidelity reconstruction. Extensive experiments demonstrate that SyncHuman achieves robust and photo-realistic 3D human reconstruction, even for images with challenging poses. Our method outperforms baseline methods in geometric accuracy and visual fidelity, demonstrating a promising direction for future 3D generation models.
DreamUp3D: Object-Centric Generative Models for Single-View 3D Scene Understanding and Real-to-Sim Transfer
3D scene understanding for robotic applications exhibits a unique set of requirements including real-time inference, object-centric latent representation learning, accurate 6D pose estimation and 3D reconstruction of objects. Current methods for scene understanding typically rely on a combination of trained models paired with either an explicit or learnt volumetric representation, all of which have their own drawbacks and limitations. We introduce DreamUp3D, a novel Object-Centric Generative Model (OCGM) designed explicitly to perform inference on a 3D scene informed only by a single RGB-D image. DreamUp3D is a self-supervised model, trained end-to-end, and is capable of segmenting objects, providing 3D object reconstructions, generating object-centric latent representations and accurate per-object 6D pose estimates. We compare DreamUp3D to baselines including NeRFs, pre-trained CLIP-features, ObSurf, and ObPose, in a range of tasks including 3D scene reconstruction, object matching and object pose estimation. Our experiments show that our model outperforms all baselines by a significant margin in real-world scenarios displaying its applicability for 3D scene understanding tasks while meeting the strict demands exhibited in robotics applications.
VideoMV: Consistent Multi-View Generation Based on Large Video Generative Model
Generating multi-view images based on text or single-image prompts is a critical capability for the creation of 3D content. Two fundamental questions on this topic are what data we use for training and how to ensure multi-view consistency. This paper introduces a novel framework that makes fundamental contributions to both questions. Unlike leveraging images from 2D diffusion models for training, we propose a dense consistent multi-view generation model that is fine-tuned from off-the-shelf video generative models. Images from video generative models are more suitable for multi-view generation because the underlying network architecture that generates them employs a temporal module to enforce frame consistency. Moreover, the video data sets used to train these models are abundant and diverse, leading to a reduced train-finetuning domain gap. To enhance multi-view consistency, we introduce a 3D-Aware Denoising Sampling, which first employs a feed-forward reconstruction module to get an explicit global 3D model, and then adopts a sampling strategy that effectively involves images rendered from the global 3D model into the denoising sampling loop to improve the multi-view consistency of the final images. As a by-product, this module also provides a fast way to create 3D assets represented by 3D Gaussians within a few seconds. Our approach can generate 24 dense views and converges much faster in training than state-of-the-art approaches (4 GPU hours versus many thousand GPU hours) with comparable visual quality and consistency. By further fine-tuning, our approach outperforms existing state-of-the-art methods in both quantitative metrics and visual effects. Our project page is aigc3d.github.io/VideoMV.
VQ3D: Learning a 3D-Aware Generative Model on ImageNet
Recent work has shown the possibility of training generative models of 3D content from 2D image collections on small datasets corresponding to a single object class, such as human faces, animal faces, or cars. However, these models struggle on larger, more complex datasets. To model diverse and unconstrained image collections such as ImageNet, we present VQ3D, which introduces a NeRF-based decoder into a two-stage vector-quantized autoencoder. Our Stage 1 allows for the reconstruction of an input image and the ability to change the camera position around the image, and our Stage 2 allows for the generation of new 3D scenes. VQ3D is capable of generating and reconstructing 3D-aware images from the 1000-class ImageNet dataset of 1.2 million training images. We achieve an ImageNet generation FID score of 16.8, compared to 69.8 for the next best baseline method.
Contrast with Reconstruct: Contrastive 3D Representation Learning Guided by Generative Pretraining
Mainstream 3D representation learning approaches are built upon contrastive or generative modeling pretext tasks, where great improvements in performance on various downstream tasks have been achieved. However, we find these two paradigms have different characteristics: (i) contrastive models are data-hungry that suffer from a representation over-fitting issue; (ii) generative models have a data filling issue that shows inferior data scaling capacity compared to contrastive models. This motivates us to learn 3D representations by sharing the merits of both paradigms, which is non-trivial due to the pattern difference between the two paradigms. In this paper, we propose Contrast with Reconstruct (ReCon) that unifies these two paradigms. ReCon is trained to learn from both generative modeling teachers and single/cross-modal contrastive teachers through ensemble distillation, where the generative student guides the contrastive student. An encoder-decoder style ReCon-block is proposed that transfers knowledge through cross attention with stop-gradient, which avoids pretraining over-fitting and pattern difference issues. ReCon achieves a new state-of-the-art in 3D representation learning, e.g., 91.26% accuracy on ScanObjectNN. Codes have been released at https://github.com/qizekun/ReCon.
Unsupervised Neural Machine Translation with Generative Language Models Only
We show how to derive state-of-the-art unsupervised neural machine translation systems from generatively pre-trained language models. Our method consists of three steps: few-shot amplification, distillation, and backtranslation. We first use the zero-shot translation ability of large pre-trained language models to generate translations for a small set of unlabeled sentences. We then amplify these zero-shot translations by using them as few-shot demonstrations for sampling a larger synthetic dataset. This dataset is distilled by discarding the few-shot demonstrations and then fine-tuning. During backtranslation, we repeatedly generate translations for a set of inputs and then fine-tune a single language model on both directions of the translation task at once, ensuring cycle-consistency by swapping the roles of gold monotext and generated translations when fine-tuning. By using our method to leverage GPT-3's zero-shot translation capability, we achieve a new state-of-the-art in unsupervised translation on the WMT14 English-French benchmark, attaining a BLEU score of 42.1.
UniGen: A Unified Generative Framework for Retrieval and Question Answering with Large Language Models
Generative information retrieval, encompassing two major tasks of Generative Document Retrieval (GDR) and Grounded Answer Generation (GAR), has gained significant attention in the area of information retrieval and natural language processing. Existing methods for GDR and GAR rely on separate retrieval and reader modules, which hinder simultaneous optimization. To overcome this, we present UniGen, a Unified Generative framework for retrieval and question answering that integrates both tasks into a single generative model leveraging the capabilities of large language models. UniGen employs a shared encoder and two distinct decoders for generative retrieval and question answering. To facilitate the learning of both tasks, we introduce connectors, generated by large language models, to bridge the gaps between query inputs and generation targets, as well as between document identifiers and answers. Furthermore, we propose an iterative enhancement strategy that leverages generated answers and retrieved documents to iteratively improve both tasks. Through extensive experiments on the MS MARCO and NQ datasets, we demonstrate the effectiveness of UniGen, showcasing its superior performance in both the retrieval and the question answering tasks.
LRM: Large Reconstruction Model for Single Image to 3D
We propose the first Large Reconstruction Model (LRM) that predicts the 3D model of an object from a single input image within just 5 seconds. In contrast to many previous methods that are trained on small-scale datasets such as ShapeNet in a category-specific fashion, LRM adopts a highly scalable transformer-based architecture with 500 million learnable parameters to directly predict a neural radiance field (NeRF) from the input image. We train our model in an end-to-end manner on massive multi-view data containing around 1 million objects, including both synthetic renderings from Objaverse and real captures from MVImgNet. This combination of a high-capacity model and large-scale training data empowers our model to be highly generalizable and produce high-quality 3D reconstructions from various testing inputs including real-world in-the-wild captures and images from generative models. Video demos and interactable 3D meshes can be found on this website: https://yiconghong.me/LRM/.
Z-Image: An Efficient Image Generation Foundation Model with Single-Stream Diffusion Transformer
The landscape of high-performance image generation models is currently dominated by proprietary systems, such as Nano Banana Pro and Seedream 4.0. Leading open-source alternatives, including Qwen-Image, Hunyuan-Image-3.0 and FLUX.2, are characterized by massive parameter counts (20B to 80B), making them impractical for inference, and fine-tuning on consumer-grade hardware. To address this gap, we propose Z-Image, an efficient 6B-parameter foundation generative model built upon a Scalable Single-Stream Diffusion Transformer (S3-DiT) architecture that challenges the "scale-at-all-costs" paradigm. By systematically optimizing the entire model lifecycle -- from a curated data infrastructure to a streamlined training curriculum -- we complete the full training workflow in just 314K H800 GPU hours (approx. $630K). Our few-step distillation scheme with reward post-training further yields Z-Image-Turbo, offering both sub-second inference latency on an enterprise-grade H800 GPU and compatibility with consumer-grade hardware (<16GB VRAM). Additionally, our omni-pre-training paradigm also enables efficient training of Z-Image-Edit, an editing model with impressive instruction-following capabilities. Both qualitative and quantitative experiments demonstrate that our model achieves performance comparable to or surpassing that of leading competitors across various dimensions. Most notably, Z-Image exhibits exceptional capabilities in photorealistic image generation and bilingual text rendering, delivering results that rival top-tier commercial models, thereby demonstrating that state-of-the-art results are achievable with significantly reduced computational overhead. We publicly release our code, weights, and online demo to foster the development of accessible, budget-friendly, yet state-of-the-art generative models.
Synergistic Benefits of Joint Molecule Generation and Property Prediction
Modeling the joint distribution of data samples and their properties allows to construct a single model for both data generation and property prediction, with synergistic benefits reaching beyond purely generative or predictive models. However, training joint models presents daunting architectural and optimization challenges. Here, we propose Hyformer, a transformer-based joint model that successfully blends the generative and predictive functionalities, using an alternating attention mechanism and a joint pre-training scheme. We show that Hyformer is simultaneously optimized for molecule generation and property prediction, while exhibiting synergistic benefits in conditional sampling, out-of-distribution property prediction and representation learning. Finally, we demonstrate the benefits of joint learning in a drug design use case of discovering novel antimicrobial~peptides.
3D Object Manipulation in a Single Image using Generative Models
Object manipulation in images aims to not only edit the object's presentation but also gift objects with motion. Previous methods encountered challenges in concurrently handling static editing and dynamic generation, while also struggling to achieve fidelity in object appearance and scene lighting. In this work, we introduce OMG3D, a novel framework that integrates the precise geometric control with the generative power of diffusion models, thus achieving significant enhancements in visual performance. Our framework first converts 2D objects into 3D, enabling user-directed modifications and lifelike motions at the geometric level. To address texture realism, we propose CustomRefiner, a texture refinement module that pre-train a customized diffusion model, aligning the details and style of coarse renderings of 3D rough model with the original image, further refine the texture. Additionally, we introduce IllumiCombiner, a lighting processing module that estimates and corrects background lighting to match human visual perception, resulting in more realistic shadow effects. Extensive experiments demonstrate the outstanding visual performance of our approach in both static and dynamic scenarios. Remarkably, all these steps can be done using one NVIDIA 3090. Project page is at https://whalesong-zrs.github.io/OMG3D-projectpage/
CRM: Single Image to 3D Textured Mesh with Convolutional Reconstruction Model
Feed-forward 3D generative models like the Large Reconstruction Model (LRM) have demonstrated exceptional generation speed. However, the transformer-based methods do not leverage the geometric priors of the triplane component in their architecture, often leading to sub-optimal quality given the limited size of 3D data and slow training. In this work, we present the Convolutional Reconstruction Model (CRM), a high-fidelity feed-forward single image-to-3D generative model. Recognizing the limitations posed by sparse 3D data, we highlight the necessity of integrating geometric priors into network design. CRM builds on the key observation that the visualization of triplane exhibits spatial correspondence of six orthographic images. First, it generates six orthographic view images from a single input image, then feeds these images into a convolutional U-Net, leveraging its strong pixel-level alignment capabilities and significant bandwidth to create a high-resolution triplane. CRM further employs Flexicubes as geometric representation, facilitating direct end-to-end optimization on textured meshes. Overall, our model delivers a high-fidelity textured mesh from an image in just 10 seconds, without any test-time optimization.
VFusion3D: Learning Scalable 3D Generative Models from Video Diffusion Models
This paper presents a novel paradigm for building scalable 3D generative models utilizing pre-trained video diffusion models. The primary obstacle in developing foundation 3D generative models is the limited availability of 3D data. Unlike images, texts, or videos, 3D data are not readily accessible and are difficult to acquire. This results in a significant disparity in scale compared to the vast quantities of other types of data. To address this issue, we propose using a video diffusion model, trained with extensive volumes of text, images, and videos, as a knowledge source for 3D data. By unlocking its multi-view generative capabilities through fine-tuning, we generate a large-scale synthetic multi-view dataset to train a feed-forward 3D generative model. The proposed model, VFusion3D, trained on nearly 3M synthetic multi-view data, can generate a 3D asset from a single image in seconds and achieves superior performance when compared to current SOTA feed-forward 3D generative models, with users preferring our results over 70% of the time.
CorpusBrain: Pre-train a Generative Retrieval Model for Knowledge-Intensive Language Tasks
Knowledge-intensive language tasks (KILT) usually require a large body of information to provide correct answers. A popular paradigm to solve this problem is to combine a search system with a machine reader, where the former retrieves supporting evidences and the latter examines them to produce answers. Recently, the reader component has witnessed significant advances with the help of large-scale pre-trained generative models. Meanwhile most existing solutions in the search component rely on the traditional ``index-retrieve-then-rank'' pipeline, which suffers from large memory footprint and difficulty in end-to-end optimization. Inspired by recent efforts in constructing model-based IR models, we propose to replace the traditional multi-step search pipeline with a novel single-step generative model, which can dramatically simplify the search process and be optimized in an end-to-end manner. We show that a strong generative retrieval model can be learned with a set of adequately designed pre-training tasks, and be adopted to improve a variety of downstream KILT tasks with further fine-tuning. We name the pre-trained generative retrieval model as CorpusBrain as all information about the corpus is encoded in its parameters without the need of constructing additional index. Empirical results show that CorpusBrain can significantly outperform strong baselines for the retrieval task on the KILT benchmark and establish new state-of-the-art downstream performances. We also show that CorpusBrain works well under zero- and low-resource settings.
Controlling Rate, Distortion, and Realism: Towards a Single Comprehensive Neural Image Compression Model
In recent years, neural network-driven image compression (NIC) has gained significant attention. Some works adopt deep generative models such as GANs and diffusion models to enhance perceptual quality (realism). A critical obstacle of these generative NIC methods is that each model is optimized for a single bit rate. Consequently, multiple models are required to compress images to different bit rates, which is impractical for real-world applications. To tackle this issue, we propose a variable-rate generative NIC model. Specifically, we explore several discriminator designs tailored for the variable-rate approach and introduce a novel adversarial loss. Moreover, by incorporating the newly proposed multi-realism technique, our method allows the users to adjust the bit rate, distortion, and realism with a single model, achieving ultra-controllability. Unlike existing variable-rate generative NIC models, our method matches or surpasses the performance of state-of-the-art single-rate generative NIC models while covering a wide range of bit rates using just one model. Code will be available at https://github.com/iwa-shi/CRDR
ARINAR: Bi-Level Autoregressive Feature-by-Feature Generative Models
Existing autoregressive (AR) image generative models use a token-by-token generation schema. That is, they predict a per-token probability distribution and sample the next token from that distribution. The main challenge is how to model the complex distribution of high-dimensional tokens. Previous methods either are too simplistic to fit the distribution or result in slow generation speed. Instead of fitting the distribution of the whole tokens, we explore using a AR model to generate each token in a feature-by-feature way, i.e., taking the generated features as input and generating the next feature. Based on that, we propose ARINAR (AR-in-AR), a bi-level AR model. The outer AR layer take previous tokens as input, predicts a condition vector z for the next token. The inner layer, conditional on z, generates features of the next token autoregressively. In this way, the inner layer only needs to model the distribution of a single feature, for example, using a simple Gaussian Mixture Model. On the ImageNet 256x256 image generation task, ARINAR-B with 213M parameters achieves an FID of 2.75, which is comparable to the state-of-the-art MAR-B model (FID=2.31), while five times faster than the latter.
NeuSDFusion: A Spatial-Aware Generative Model for 3D Shape Completion, Reconstruction, and Generation
3D shape generation aims to produce innovative 3D content adhering to specific conditions and constraints. Existing methods often decompose 3D shapes into a sequence of localized components, treating each element in isolation without considering spatial consistency. As a result, these approaches exhibit limited versatility in 3D data representation and shape generation, hindering their ability to generate highly diverse 3D shapes that comply with the specified constraints. In this paper, we introduce a novel spatial-aware 3D shape generation framework that leverages 2D plane representations for enhanced 3D shape modeling. To ensure spatial coherence and reduce memory usage, we incorporate a hybrid shape representation technique that directly learns a continuous signed distance field representation of the 3D shape using orthogonal 2D planes. Additionally, we meticulously enforce spatial correspondences across distinct planes using a transformer-based autoencoder structure, promoting the preservation of spatial relationships in the generated 3D shapes. This yields an algorithm that consistently outperforms state-of-the-art 3D shape generation methods on various tasks, including unconditional shape generation, multi-modal shape completion, single-view reconstruction, and text-to-shape synthesis.
HumanLiff: Layer-wise 3D Human Generation with Diffusion Model
3D human generation from 2D images has achieved remarkable progress through the synergistic utilization of neural rendering and generative models. Existing 3D human generative models mainly generate a clothed 3D human as an undetectable 3D model in a single pass, while rarely considering the layer-wise nature of a clothed human body, which often consists of the human body and various clothes such as underwear, outerwear, trousers, shoes, etc. In this work, we propose HumanLiff, the first layer-wise 3D human generative model with a unified diffusion process. Specifically, HumanLiff firstly generates minimal-clothed humans, represented by tri-plane features, in a canonical space, and then progressively generates clothes in a layer-wise manner. In this way, the 3D human generation is thus formulated as a sequence of diffusion-based 3D conditional generation. To reconstruct more fine-grained 3D humans with tri-plane representation, we propose a tri-plane shift operation that splits each tri-plane into three sub-planes and shifts these sub-planes to enable feature grid subdivision. To further enhance the controllability of 3D generation with 3D layered conditions, HumanLiff hierarchically fuses tri-plane features and 3D layered conditions to facilitate the 3D diffusion model learning. Extensive experiments on two layer-wise 3D human datasets, SynBody (synthetic) and TightCap (real-world), validate that HumanLiff significantly outperforms state-of-the-art methods in layer-wise 3D human generation. Our code will be available at https://skhu101.github.io/HumanLiff.
AutoDiffusion: Training-Free Optimization of Time Steps and Architectures for Automated Diffusion Model Acceleration
Diffusion models are emerging expressive generative models, in which a large number of time steps (inference steps) are required for a single image generation. To accelerate such tedious process, reducing steps uniformly is considered as an undisputed principle of diffusion models. We consider that such a uniform assumption is not the optimal solution in practice; i.e., we can find different optimal time steps for different models. Therefore, we propose to search the optimal time steps sequence and compressed model architecture in a unified framework to achieve effective image generation for diffusion models without any further training. Specifically, we first design a unified search space that consists of all possible time steps and various architectures. Then, a two stage evolutionary algorithm is introduced to find the optimal solution in the designed search space. To further accelerate the search process, we employ FID score between generated and real samples to estimate the performance of the sampled examples. As a result, the proposed method is (i).training-free, obtaining the optimal time steps and model architecture without any training process; (ii). orthogonal to most advanced diffusion samplers and can be integrated to gain better sample quality. (iii). generalized, where the searched time steps and architectures can be directly applied on different diffusion models with the same guidance scale. Experimental results show that our method achieves excellent performance by using only a few time steps, e.g. 17.86 FID score on ImageNet 64 times 64 with only four steps, compared to 138.66 with DDIM. The code is available at https://github.com/lilijiangg/AutoDiffusion.
NViST: In the Wild New View Synthesis from a Single Image with Transformers
We propose NViST, a transformer-based model for novel-view synthesis from a single image, trained on a large-scale dataset of in-the-wild images with complex backgrounds. NViST transforms image inputs directly into a radiance field, adopting a scalable transformer-based architecture. In practice, NViST exploits the self-supervised features learnt by a masked autoencoder (MAE), and learns a novel decoder that translates features to 3D tokens via cross-attention and adaptive layer normalization. Our model is efficient at inference since only a single forward-pass is needed to predict a 3D representation, unlike methods that require test-time optimization or sampling such as 3D-aware diffusion models. We tackle further limitations of current new-view synthesis models. First, unlike most generative models that are trained in a category-specific manner, often on synthetic datasets or on masked inputs, our model is trained on MVImgNet, a large-scale dataset of real-world, casually-captured videos containing hundreds of object categories with diverse backgrounds. Secondly, our model does not require canonicalization of the training data - i.e. aligning all objects with a frontal view - only needing relative pose at training time which removes a substantial barrier to it being used on casually captured datasets. We show results on unseen objects and categories on MVImgNet and even casual phone captures. We conduct qualitative and quantitative evaluations on MVImgNet and ShapeNet to show that our model represents a step forward towards enabling true in-the-wild novel-view synthesis from a single image.
DIRECT-3D: Learning Direct Text-to-3D Generation on Massive Noisy 3D Data
We present DIRECT-3D, a diffusion-based 3D generative model for creating high-quality 3D assets (represented by Neural Radiance Fields) from text prompts. Unlike recent 3D generative models that rely on clean and well-aligned 3D data, limiting them to single or few-class generation, our model is directly trained on extensive noisy and unaligned `in-the-wild' 3D assets, mitigating the key challenge (i.e., data scarcity) in large-scale 3D generation. In particular, DIRECT-3D is a tri-plane diffusion model that integrates two innovations: 1) A novel learning framework where noisy data are filtered and aligned automatically during the training process. Specifically, after an initial warm-up phase using a small set of clean data, an iterative optimization is introduced in the diffusion process to explicitly estimate the 3D pose of objects and select beneficial data based on conditional density. 2) An efficient 3D representation that is achieved by disentangling object geometry and color features with two separate conditional diffusion models that are optimized hierarchically. Given a prompt input, our model generates high-quality, high-resolution, realistic, and complex 3D objects with accurate geometric details in seconds. We achieve state-of-the-art performance in both single-class generation and text-to-3D generation. We also demonstrate that DIRECT-3D can serve as a useful 3D geometric prior of objects, for example to alleviate the well-known Janus problem in 2D-lifting methods such as DreamFusion. The code and models are available for research purposes at: https://github.com/qihao067/direct3d.
GAN Cocktail: mixing GANs without dataset access
Today's generative models are capable of synthesizing high-fidelity images, but each model specializes on a specific target domain. This raises the need for model merging: combining two or more pretrained generative models into a single unified one. In this work we tackle the problem of model merging, given two constraints that often come up in the real world: (1) no access to the original training data, and (2) without increasing the size of the neural network. To the best of our knowledge, model merging under these constraints has not been studied thus far. We propose a novel, two-stage solution. In the first stage, we transform the weights of all the models to the same parameter space by a technique we term model rooting. In the second stage, we merge the rooted models by averaging their weights and fine-tuning them for each specific domain, using only data generated by the original trained models. We demonstrate that our approach is superior to baseline methods and to existing transfer learning techniques, and investigate several applications.
CAFe: Unifying Representation and Generation with Contrastive-Autoregressive Finetuning
The rapid advancement of large vision-language models (LVLMs) has driven significant progress in multimodal tasks, enabling models to interpret, reason, and generate outputs across both visual and textual domains. While excelling in generative tasks, existing LVLMs often face limitations in tasks requiring high-fidelity representation learning, such as generating image or text embeddings for retrieval. Recent work has proposed finetuning LVLMs for representational learning, but the fine-tuned model often loses its generative capabilities due to the representational learning training paradigm. To address this trade-off, we introduce CAFe, a contrastive-autoregressive fine-tuning framework that enhances LVLMs for both representation and generative tasks. By integrating a contrastive objective with autoregressive language modeling, our approach unifies these traditionally separate tasks, achieving state-of-the-art results in both multimodal retrieval and multimodal generative benchmarks, including object hallucination (OH) mitigation. CAFe establishes a novel framework that synergizes embedding and generative functionalities in a single model, setting a foundation for future multimodal models that excel in both retrieval precision and coherent output generation.
ZeroShape: Regression-based Zero-shot Shape Reconstruction
We study the problem of single-image zero-shot 3D shape reconstruction. Recent works learn zero-shot shape reconstruction through generative modeling of 3D assets, but these models are computationally expensive at train and inference time. In contrast, the traditional approach to this problem is regression-based, where deterministic models are trained to directly regress the object shape. Such regression methods possess much higher computational efficiency than generative methods. This raises a natural question: is generative modeling necessary for high performance, or conversely, are regression-based approaches still competitive? To answer this, we design a strong regression-based model, called ZeroShape, based on the converging findings in this field and a novel insight. We also curate a large real-world evaluation benchmark, with objects from three different real-world 3D datasets. This evaluation benchmark is more diverse and an order of magnitude larger than what prior works use to quantitatively evaluate their models, aiming at reducing the evaluation variance in our field. We show that ZeroShape not only achieves superior performance over state-of-the-art methods, but also demonstrates significantly higher computational and data efficiency.
RGM: Reconstructing High-fidelity 3D Car Assets with Relightable 3D-GS Generative Model from a Single Image
The generation of high-quality 3D car assets is essential for various applications, including video games, autonomous driving, and virtual reality. Current 3D generation methods utilizing NeRF or 3D-GS as representations for 3D objects, generate a Lambertian object under fixed lighting and lack separated modelings for material and global illumination. As a result, the generated assets are unsuitable for relighting under varying lighting conditions, limiting their applicability in downstream tasks. To address this challenge, we propose a novel relightable 3D object generative framework that automates the creation of 3D car assets, enabling the swift and accurate reconstruction of a vehicle's geometry, texture, and material properties from a single input image. Our approach begins with introducing a large-scale synthetic car dataset comprising over 1,000 high-precision 3D vehicle models. We represent 3D objects using global illumination and relightable 3D Gaussian primitives integrating with BRDF parameters. Building on this representation, we introduce a feed-forward model that takes images as input and outputs both relightable 3D Gaussians and global illumination parameters. Experimental results demonstrate that our method produces photorealistic 3D car assets that can be seamlessly integrated into road scenes with different illuminations, which offers substantial practical benefits for industrial applications.
Customizing Text-to-Image Models with a Single Image Pair
Art reinterpretation is the practice of creating a variation of a reference work, making a paired artwork that exhibits a distinct artistic style. We ask if such an image pair can be used to customize a generative model to capture the demonstrated stylistic difference. We propose Pair Customization, a new customization method that learns stylistic difference from a single image pair and then applies the acquired style to the generation process. Unlike existing methods that learn to mimic a single concept from a collection of images, our method captures the stylistic difference between paired images. This allows us to apply a stylistic change without overfitting to the specific image content in the examples. To address this new task, we employ a joint optimization method that explicitly separates the style and content into distinct LoRA weight spaces. We optimize these style and content weights to reproduce the style and content images while encouraging their orthogonality. During inference, we modify the diffusion process via a new style guidance based on our learned weights. Both qualitative and quantitative experiments show that our method can effectively learn style while avoiding overfitting to image content, highlighting the potential of modeling such stylistic differences from a single image pair.
StyleTTS: A Style-Based Generative Model for Natural and Diverse Text-to-Speech Synthesis
Text-to-Speech (TTS) has recently seen great progress in synthesizing high-quality speech owing to the rapid development of parallel TTS systems, but producing speech with naturalistic prosodic variations, speaking styles and emotional tones remains challenging. Moreover, since duration and speech are generated separately, parallel TTS models still have problems finding the best monotonic alignments that are crucial for naturalistic speech synthesis. Here, we propose StyleTTS, a style-based generative model for parallel TTS that can synthesize diverse speech with natural prosody from a reference speech utterance. With novel Transferable Monotonic Aligner (TMA) and duration-invariant data augmentation schemes, our method significantly outperforms state-of-the-art models on both single and multi-speaker datasets in subjective tests of speech naturalness and speaker similarity. Through self-supervised learning of the speaking styles, our model can synthesize speech with the same prosodic and emotional tone as any given reference speech without the need for explicitly labeling these categories.
S2J: Bridging the Gap Between Solving and Judging Ability in Generative Reward Models
With the rapid development of large language models (LLMs), generative reward models (GRMs) have been widely adopted for reward modeling and evaluation. Previous studies have primarily focused on training specialized GRMs by optimizing them on preference datasets with the judgment correctness as supervision. While it's widely accepted that GRMs with stronger problem-solving capabilities typically exhibit superior judgment abilities, we first identify a significant solve-to-judge gap when examining individual queries. Specifically, the solve-to-judge gap refers to the phenomenon where GRMs struggle to make correct judgments on some queries (14%-37%), despite being fully capable of solving them. In this paper, we propose the Solve-to-Judge (S2J) approach to address this problem. Specifically, S2J simultaneously leverages both the solving and judging capabilities on a single GRM's output for supervision, explicitly linking the GRM's problem-solving and evaluation abilities during model optimization, thereby narrowing the gap. Our comprehensive experiments demonstrate that S2J effectively reduces the solve-to-judge gap by 16.2%, thereby enhancing the model's judgment performance by 5.8%. Notably, S2J achieves state-of-the-art (SOTA) performance among GRMs built on the same base model while utilizing a significantly smaller training dataset. Moreover, S2J accomplishes this through self-evolution without relying on more powerful external models for distillation.
LUT-GEMM: Quantized Matrix Multiplication based on LUTs for Efficient Inference in Large-Scale Generative Language Models
Recent advances in self-supervised learning and the Transformer architecture have significantly improved natural language processing (NLP), achieving remarkably low perplexity. However, the growing size of NLP models introduces a memory wall problem during the generation phase. To mitigate this issue, recent efforts have focused on quantizing model weights to sub-4-bit precision while preserving full precision for activations, resulting in practical speed-ups during inference on a single GPU. However, these improvements primarily stem from reduced memory movement, which necessitates a resource-intensive dequantization process rather than actual computational reduction. In this paper, we introduce LUT-GEMM, an efficient kernel for quantized matrix multiplication, which not only eliminates the resource-intensive dequantization process but also reduces computational costs compared to previous kernels for weight-only quantization. Furthermore, we proposed group-wise quantization to offer a flexible trade-off between compression ratio and accuracy. The impact of LUT-GEMM is facilitated by implementing high compression ratios through low-bit quantization and efficient LUT-based operations. We show experimentally that when applied to the OPT-175B model with 3-bit quantization, LUT-GEMM substantially accelerates token generation latency, achieving a remarkable 2.1times improvement on a single GPU when compared to OPTQ, which relies on the costly dequantization process.
FloWaveNet : A Generative Flow for Raw Audio
Most modern text-to-speech architectures use a WaveNet vocoder for synthesizing high-fidelity waveform audio, but there have been limitations, such as high inference time, in its practical application due to its ancestral sampling scheme. The recently suggested Parallel WaveNet and ClariNet have achieved real-time audio synthesis capability by incorporating inverse autoregressive flow for parallel sampling. However, these approaches require a two-stage training pipeline with a well-trained teacher network and can only produce natural sound by using probability distillation along with auxiliary loss terms. We propose FloWaveNet, a flow-based generative model for raw audio synthesis. FloWaveNet requires only a single-stage training procedure and a single maximum likelihood loss, without any additional auxiliary terms, and it is inherently parallel due to the characteristics of generative flow. The model can efficiently sample raw audio in real-time, with clarity comparable to previous two-stage parallel models. The code and samples for all models, including our FloWaveNet, are publicly available.
Long-Term Photometric Consistent Novel View Synthesis with Diffusion Models
Novel view synthesis from a single input image is a challenging task, where the goal is to generate a new view of a scene from a desired camera pose that may be separated by a large motion. The highly uncertain nature of this synthesis task due to unobserved elements within the scene (i.e. occlusion) and outside the field-of-view makes the use of generative models appealing to capture the variety of possible outputs. In this paper, we propose a novel generative model capable of producing a sequence of photorealistic images consistent with a specified camera trajectory, and a single starting image. Our approach is centred on an autoregressive conditional diffusion-based model capable of interpolating visible scene elements, and extrapolating unobserved regions in a view, in a geometrically consistent manner. Conditioning is limited to an image capturing a single camera view and the (relative) pose of the new camera view. To measure the consistency over a sequence of generated views, we introduce a new metric, the thresholded symmetric epipolar distance (TSED), to measure the number of consistent frame pairs in a sequence. While previous methods have been shown to produce high quality images and consistent semantics across pairs of views, we show empirically with our metric that they are often inconsistent with the desired camera poses. In contrast, we demonstrate that our method produces both photorealistic and view-consistent imagery.
PSHuman: Photorealistic Single-view Human Reconstruction using Cross-Scale Diffusion
Detailed and photorealistic 3D human modeling is essential for various applications and has seen tremendous progress. However, full-body reconstruction from a monocular RGB image remains challenging due to the ill-posed nature of the problem and sophisticated clothing topology with self-occlusions. In this paper, we propose PSHuman, a novel framework that explicitly reconstructs human meshes utilizing priors from the multiview diffusion model. It is found that directly applying multiview diffusion on single-view human images leads to severe geometric distortions, especially on generated faces. To address it, we propose a cross-scale diffusion that models the joint probability distribution of global full-body shape and local facial characteristics, enabling detailed and identity-preserved novel-view generation without any geometric distortion. Moreover, to enhance cross-view body shape consistency of varied human poses, we condition the generative model on parametric models like SMPL-X, which provide body priors and prevent unnatural views inconsistent with human anatomy. Leveraging the generated multi-view normal and color images, we present SMPLX-initialized explicit human carving to recover realistic textured human meshes efficiently. Extensive experimental results and quantitative evaluations on CAPE and THuman2.1 datasets demonstrate PSHumans superiority in geometry details, texture fidelity, and generalization capability.
OneReward: Unified Mask-Guided Image Generation via Multi-Task Human Preference Learning
In this paper, we introduce OneReward, a unified reinforcement learning framework that enhances the model's generative capabilities across multiple tasks under different evaluation criteria using only One Reward model. By employing a single vision-language model (VLM) as the generative reward model, which can distinguish the winner and loser for a given task and a given evaluation criterion, it can be effectively applied to multi-task generation models, particularly in contexts with varied data and diverse task objectives. We utilize OneReward for mask-guided image generation, which can be further divided into several sub-tasks such as image fill, image extend, object removal, and text rendering, involving a binary mask as the edit area. Although these domain-specific tasks share same conditioning paradigm, they differ significantly in underlying data distributions and evaluation metrics. Existing methods often rely on task-specific supervised fine-tuning (SFT), which limits generalization and training efficiency. Building on OneReward, we develop Seedream 3.0 Fill, a mask-guided generation model trained via multi-task reinforcement learning directly on a pre-trained base model, eliminating the need for task-specific SFT. Experimental results demonstrate that our unified edit model consistently outperforms both commercial and open-source competitors, such as Ideogram, Adobe Photoshop, and FLUX Fill [Pro], across multiple evaluation dimensions. Code and model are available at: https://one-reward.github.io
StyleGAN-NADA: CLIP-Guided Domain Adaptation of Image Generators
Can a generative model be trained to produce images from a specific domain, guided by a text prompt only, without seeing any image? In other words: can an image generator be trained "blindly"? Leveraging the semantic power of large scale Contrastive-Language-Image-Pre-training (CLIP) models, we present a text-driven method that allows shifting a generative model to new domains, without having to collect even a single image. We show that through natural language prompts and a few minutes of training, our method can adapt a generator across a multitude of domains characterized by diverse styles and shapes. Notably, many of these modifications would be difficult or outright impossible to reach with existing methods. We conduct an extensive set of experiments and comparisons across a wide range of domains. These demonstrate the effectiveness of our approach and show that our shifted models maintain the latent-space properties that make generative models appealing for downstream tasks.
Single-View Height Estimation with Conditional Diffusion Probabilistic Models
Digital Surface Models (DSM) offer a wealth of height information for understanding the Earth's surface as well as monitoring the existence or change in natural and man-made structures. Classical height estimation requires multi-view geospatial imagery or LiDAR point clouds which can be expensive to acquire. Single-view height estimation using neural network based models shows promise however it can struggle with reconstructing high resolution features. The latest advancements in diffusion models for high resolution image synthesis and editing have yet to be utilized for remote sensing imagery, particularly height estimation. Our approach involves training a generative diffusion model to learn the joint distribution of optical and DSM images across both domains as a Markov chain. This is accomplished by minimizing a denoising score matching objective while being conditioned on the source image to generate realistic high resolution 3D surfaces. In this paper we experiment with conditional denoising diffusion probabilistic models (DDPM) for height estimation from a single remotely sensed image and show promising results on the Vaihingen benchmark dataset.
DepthMaster: Taming Diffusion Models for Monocular Depth Estimation
Monocular depth estimation within the diffusion-denoising paradigm demonstrates impressive generalization ability but suffers from low inference speed. Recent methods adopt a single-step deterministic paradigm to improve inference efficiency while maintaining comparable performance. However, they overlook the gap between generative and discriminative features, leading to suboptimal results. In this work, we propose DepthMaster, a single-step diffusion model designed to adapt generative features for the discriminative depth estimation task. First, to mitigate overfitting to texture details introduced by generative features, we propose a Feature Alignment module, which incorporates high-quality semantic features to enhance the denoising network's representation capability. Second, to address the lack of fine-grained details in the single-step deterministic framework, we propose a Fourier Enhancement module to adaptively balance low-frequency structure and high-frequency details. We adopt a two-stage training strategy to fully leverage the potential of the two modules. In the first stage, we focus on learning the global scene structure with the Feature Alignment module, while in the second stage, we exploit the Fourier Enhancement module to improve the visual quality. Through these efforts, our model achieves state-of-the-art performance in terms of generalization and detail preservation, outperforming other diffusion-based methods across various datasets. Our project page can be found at https://indu1ge.github.io/DepthMaster_page.
MoGA: 3D Generative Avatar Prior for Monocular Gaussian Avatar Reconstruction
We present MoGA, a novel method to reconstruct high-fidelity 3D Gaussian avatars from a single-view image. The main challenge lies in inferring unseen appearance and geometric details while ensuring 3D consistency and realism. Most previous methods rely on 2D diffusion models to synthesize unseen views; however, these generated views are sparse and inconsistent, resulting in unrealistic 3D artifacts and blurred appearance. To address these limitations, we leverage a generative avatar model, that can generate diverse 3D avatars by sampling deformed Gaussians from a learned prior distribution. Due to limited 3D training data, such a 3D model alone cannot capture all image details of unseen identities. Consequently, we integrate it as a prior, ensuring 3D consistency by projecting input images into its latent space and enforcing additional 3D appearance and geometric constraints. Our novel approach formulates Gaussian avatar creation as model inversion by fitting the generative avatar to synthetic views from 2D diffusion models. The generative avatar provides an initialization for model fitting, enforces 3D regularization, and helps in refining pose. Experiments show that our method surpasses state-of-the-art techniques and generalizes well to real-world scenarios. Our Gaussian avatars are also inherently animatable. For code, see https://zj-dong.github.io/MoGA/.
Can World Models Benefit VLMs for World Dynamics?
Trained on internet-scale video data, generative world models are increasingly recognized as powerful world simulators that can generate consistent and plausible dynamics over structure, motion, and physics. This raises a natural question: with the advent of strong video foundational models, might they supplant conventional vision encoder paradigms for general-purpose multimodal understanding? While recent studies have begun to explore the potential of world models on common vision tasks, these explorations typically lack a systematic investigation of generic, multimodal tasks. In this work, we strive to investigate the capabilities when world model priors are transferred into Vision-Language Models: we re-purpose a video diffusion model as a generative encoder to perform a single denoising step and treat the resulting latents as a set of visual embedding. We empirically investigate this class of models, which we refer to as World-Language Models (WorldLMs), and we find that generative encoders can capture latents useful for downstream understanding that show distinctions from conventional encoders. Naming our best-performing variant Dynamic Vision Aligner (DyVA), we further discover that this method significantly enhances spatial reasoning abilities and enables single-image models to perform multi-frame reasoning. Through the curation of a suite of visual reasoning tasks, we find DyVA to surpass both open-source and proprietary baselines, achieving state-of-the-art or comparable performance. We attribute these gains to WorldLM's inherited motion-consistency internalization from video pre-training. Finally, we systematically explore extensive model designs to highlight promising directions for future work. We hope our study can pave the way for a new family of VLMs that leverage priors from world models and are on a promising path towards generalist vision learners.
FlexGen: High-Throughput Generative Inference of Large Language Models with a Single GPU
The high computational and memory requirements of large language model (LLM) inference make it feasible only with multiple high-end accelerators. Motivated by the emerging demand for latency-insensitive tasks with batched processing, this paper initiates the study of high-throughput LLM inference using limited resources, such as a single commodity GPU. We present FlexGen, a high-throughput generation engine for running LLMs with limited GPU memory. FlexGen can be flexibly configured under various hardware resource constraints by aggregating memory and computation from the GPU, CPU, and disk. By solving a linear programming problem, it searches for efficient patterns to store and access tensors. FlexGen further compresses the weights and the attention cache to 4 bits with negligible accuracy loss. These techniques enable FlexGen to have a larger space of batch size choices and thus significantly increase maximum throughput. As a result, when running OPT-175B on a single 16GB GPU, FlexGen achieves significantly higher throughput compared to state-of-the-art offloading systems, reaching a generation throughput of 1 token/s for the first time with an effective batch size of 144. On the HELM benchmark, FlexGen can benchmark a 30B model with a 16GB GPU on 7 representative sub-scenarios in 21 hours. The code is available at https://github.com/FMInference/FlexGen
Generative Adapter: Contextualizing Language Models in Parameters with A Single Forward Pass
Large language models (LMs) are typically adapted to improve performance on new contexts (\eg text prompts that define new tasks or domains) through fine-tuning or prompting. However, there is an accuracy compute tradeoff -- fine-tuning incurs significant training cost and prompting increases inference overhead. We introduce GenerativeAdapter, an effective and efficient adaptation method that directly maps new contexts to low-rank LM adapters, thereby significantly reducing inference overhead with no need for finetuning. The adapter generator is trained via self-supervised learning, and can be used to adapt a single frozen LM for any new task simply by mapping the associated task or domain context to a new adapter. We apply GenerativeAdapter to two pretrained LMs (Mistral-7B-Instruct and Llama2-7B-Chat) and evaluate the adapted models in three adaption scenarios: knowledge acquisition from documents, learning from demonstrations, and personalization for users. In StreamingQA, our approach is effective in injecting knowledge into the LM's parameters, achieving a 63.5% improvement in F1 score over the model with supervised fine-tuning (from 19.5 to 31.5) for contexts as long as 32K tokens. In the MetaICL in-context learning evaluation, our method achieves an average accuracy of 44.9 across 26 tasks, outperforming the base model. On MSC, our method proves to be highly competitive in memorizing user information from conversations with a 4x reduction in computation and memory costs compared to prompting with full conversation history. Together, these results suggest that GenerativeAdapter should allow for general adaption to a wide range of different contexts.
Generative Novel View Synthesis with 3D-Aware Diffusion Models
We present a diffusion-based model for 3D-aware generative novel view synthesis from as few as a single input image. Our model samples from the distribution of possible renderings consistent with the input and, even in the presence of ambiguity, is capable of rendering diverse and plausible novel views. To achieve this, our method makes use of existing 2D diffusion backbones but, crucially, incorporates geometry priors in the form of a 3D feature volume. This latent feature field captures the distribution over possible scene representations and improves our method's ability to generate view-consistent novel renderings. In addition to generating novel views, our method has the ability to autoregressively synthesize 3D-consistent sequences. We demonstrate state-of-the-art results on synthetic renderings and room-scale scenes; we also show compelling results for challenging, real-world objects.
Generative Inbetweening: Adapting Image-to-Video Models for Keyframe Interpolation
We present a method for generating video sequences with coherent motion between a pair of input key frames. We adapt a pretrained large-scale image-to-video diffusion model (originally trained to generate videos moving forward in time from a single input image) for key frame interpolation, i.e., to produce a video in between two input frames. We accomplish this adaptation through a lightweight fine-tuning technique that produces a version of the model that instead predicts videos moving backwards in time from a single input image. This model (along with the original forward-moving model) is subsequently used in a dual-directional diffusion sampling process that combines the overlapping model estimates starting from each of the two keyframes. Our experiments show that our method outperforms both existing diffusion-based methods and traditional frame interpolation techniques.
ECGNet: A generative adversarial network (GAN) approach to the synthesis of 12-lead ECG signals from single lead inputs
Electrocardiography (ECG) signal generation has been heavily explored using generative adversarial networks (GAN) because the implementation of 12-lead ECGs is not always feasible. The GAN models have achieved remarkable results in reproducing ECG signals but are only designed for multiple lead inputs and the features the GAN model preserves have not been identified-limiting the generated signals use in cardiovascular disease (CVD)-predictive models. This paper presents ECGNet which is a procedure that generates a complete set of 12-lead ECG signals from any single lead input using a GAN framework with a bidirectional long short-term memory (LSTM) generator and a convolutional neural network (CNN) discriminator. Cross and auto-correlation analysis performed on the generated signals identifies features conserved during the signal generation-i.e., features that can characterize the unique-nature of each signal and thus likely indicators of CVD. Finally, by using ECG signals annotated with the CVD-indicative features detailed by the correlation analysis as inputs for a CVD-onset-predictive CNN model, we overcome challenges preventing the prediction of multiple-CVD targets. Our models are experimented on 15s 12-lead ECG dataset recorded using MyoVista's wavECG. Functional outcome data for each patient is recorded and used in the CVD-predictive model. Our best GAN model achieves state-of-the-art accuracy with Frechet Distance (FD) scores of 4.73, 4.89, 5.18, 4.77, 4.71, and 5.55 on the V1-V6 pre-cordial leads respectively and shows strength in preserving the P-Q segments and R-peaks in the generated signals. To the best of our knowledge, ECGNet is the first to predict all of the remaining eleven leads from the input of any single lead.
Complete Gaussian Splats from a Single Image with Denoising Diffusion Models
Gaussian splatting typically requires dense observations of the scene and can fail to reconstruct occluded and unobserved areas. We propose a latent diffusion model to reconstruct a complete 3D scene with Gaussian splats, including the occluded parts, from only a single image during inference. Completing the unobserved surfaces of a scene is challenging due to the ambiguity of the plausible surfaces. Conventional methods use a regression-based formulation to predict a single "mode" for occluded and out-of-frustum surfaces, leading to blurriness, implausibility, and failure to capture multiple possible explanations. Thus, they often address this problem partially, focusing either on objects isolated from the background, reconstructing only visible surfaces, or failing to extrapolate far from the input views. In contrast, we propose a generative formulation to learn a distribution of 3D representations of Gaussian splats conditioned on a single input image. To address the lack of ground-truth training data, we propose a Variational AutoReconstructor to learn a latent space only from 2D images in a self-supervised manner, over which a diffusion model is trained. Our method generates faithful reconstructions and diverse samples with the ability to complete the occluded surfaces for high-quality 360-degree renderings.
Zero123++: a Single Image to Consistent Multi-view Diffusion Base Model
We report Zero123++, an image-conditioned diffusion model for generating 3D-consistent multi-view images from a single input view. To take full advantage of pretrained 2D generative priors, we develop various conditioning and training schemes to minimize the effort of finetuning from off-the-shelf image diffusion models such as Stable Diffusion. Zero123++ excels in producing high-quality, consistent multi-view images from a single image, overcoming common issues like texture degradation and geometric misalignment. Furthermore, we showcase the feasibility of training a ControlNet on Zero123++ for enhanced control over the generation process. The code is available at https://github.com/SUDO-AI-3D/zero123plus.
GenSE: Generative Speech Enhancement via Language Models using Hierarchical Modeling
Semantic information refers to the meaning conveyed through words, phrases, and contextual relationships within a given linguistic structure. Humans can leverage semantic information, such as familiar linguistic patterns and contextual cues, to reconstruct incomplete or masked speech signals in noisy environments. However, existing speech enhancement (SE) approaches often overlook the rich semantic information embedded in speech, which is crucial for improving intelligibility, speaker consistency, and overall quality of enhanced speech signals. To enrich the SE model with semantic information, we employ language models as an efficient semantic learner and propose a comprehensive framework tailored for language model-based speech enhancement, called GenSE. Specifically, we approach SE as a conditional language modeling task rather than a continuous signal regression problem defined in existing works. This is achieved by tokenizing speech signals into semantic tokens using a pre-trained self-supervised model and into acoustic tokens using a custom-designed single-quantizer neural codec model. To improve the stability of language model predictions, we propose a hierarchical modeling method that decouples the generation of clean semantic tokens and clean acoustic tokens into two distinct stages. Moreover, we introduce a token chain prompting mechanism during the acoustic token generation stage to ensure timbre consistency throughout the speech enhancement process. Experimental results on benchmark datasets demonstrate that our proposed approach outperforms state-of-the-art SE systems in terms of speech quality and generalization capability.
MMM: Generative Masked Motion Model
Recent advances in text-to-motion generation using diffusion and autoregressive models have shown promising results. However, these models often suffer from a trade-off between real-time performance, high fidelity, and motion editability. To address this gap, we introduce MMM, a novel yet simple motion generation paradigm based on Masked Motion Model. MMM consists of two key components: (1) a motion tokenizer that transforms 3D human motion into a sequence of discrete tokens in latent space, and (2) a conditional masked motion transformer that learns to predict randomly masked motion tokens, conditioned on the pre-computed text tokens. By attending to motion and text tokens in all directions, MMM explicitly captures inherent dependency among motion tokens and semantic mapping between motion and text tokens. During inference, this allows parallel and iterative decoding of multiple motion tokens that are highly consistent with fine-grained text descriptions, therefore simultaneously achieving high-fidelity and high-speed motion generation. In addition, MMM has innate motion editability. By simply placing mask tokens in the place that needs editing, MMM automatically fills the gaps while guaranteeing smooth transitions between editing and non-editing parts. Extensive experiments on the HumanML3D and KIT-ML datasets demonstrate that MMM surpasses current leading methods in generating high-quality motion (evidenced by superior FID scores of 0.08 and 0.429), while offering advanced editing features such as body-part modification, motion in-betweening, and the synthesis of long motion sequences. In addition, MMM is two orders of magnitude faster on a single mid-range GPU than editable motion diffusion models. Our project page is available at https://exitudio.github.io/MMM-page.
Diffusion Models Beat GANs on Image Classification
While many unsupervised learning models focus on one family of tasks, either generative or discriminative, we explore the possibility of a unified representation learner: a model which uses a single pre-training stage to address both families of tasks simultaneously. We identify diffusion models as a prime candidate. Diffusion models have risen to prominence as a state-of-the-art method for image generation, denoising, inpainting, super-resolution, manipulation, etc. Such models involve training a U-Net to iteratively predict and remove noise, and the resulting model can synthesize high fidelity, diverse, novel images. The U-Net architecture, as a convolution-based architecture, generates a diverse set of feature representations in the form of intermediate feature maps. We present our findings that these embeddings are useful beyond the noise prediction task, as they contain discriminative information and can also be leveraged for classification. We explore optimal methods for extracting and using these embeddings for classification tasks, demonstrating promising results on the ImageNet classification task. We find that with careful feature selection and pooling, diffusion models outperform comparable generative-discriminative methods such as BigBiGAN for classification tasks. We investigate diffusion models in the transfer learning regime, examining their performance on several fine-grained visual classification datasets. We compare these embeddings to those generated by competing architectures and pre-trainings for classification tasks.
The infrastructure powering IBM's Gen AI model development
AI Infrastructure plays a key role in the speed and cost-competitiveness of developing and deploying advanced AI models. The current demand for powerful AI infrastructure for model training is driven by the emergence of generative AI and foundational models, where on occasion thousands of GPUs must cooperate on a single training job for the model to be trained in a reasonable time. Delivering efficient and high-performing AI training requires an end-to-end solution that combines hardware, software and holistic telemetry to cater for multiple types of AI workloads. In this report, we describe IBM's hybrid cloud infrastructure that powers our generative AI model development. This infrastructure includes (1) Vela: an AI-optimized supercomputing capability directly integrated into the IBM Cloud, delivering scalable, dynamic, multi-tenant and geographically distributed infrastructure for large-scale model training and other AI workflow steps and (2) Blue Vela: a large-scale, purpose-built, on-premises hosting environment that is optimized to support our largest and most ambitious AI model training tasks. Vela provides IBM with the dual benefit of high performance for internal use along with the flexibility to adapt to an evolving commercial landscape. Blue Vela provides us with the benefits of rapid development of our largest and most ambitious models, as well as future-proofing against the evolving model landscape in the industry. Taken together, they provide IBM with the ability to rapidly innovate in the development of both AI models and commercial offerings.
InPO: Inversion Preference Optimization with Reparametrized DDIM for Efficient Diffusion Model Alignment
Without using explicit reward, direct preference optimization (DPO) employs paired human preference data to fine-tune generative models, a method that has garnered considerable attention in large language models (LLMs). However, exploration of aligning text-to-image (T2I) diffusion models with human preferences remains limited. In comparison to supervised fine-tuning, existing methods that align diffusion model suffer from low training efficiency and subpar generation quality due to the long Markov chain process and the intractability of the reverse process. To address these limitations, we introduce DDIM-InPO, an efficient method for direct preference alignment of diffusion models. Our approach conceptualizes diffusion model as a single-step generative model, allowing us to fine-tune the outputs of specific latent variables selectively. In order to accomplish this objective, we first assign implicit rewards to any latent variable directly via a reparameterization technique. Then we construct an Inversion technique to estimate appropriate latent variables for preference optimization. This modification process enables the diffusion model to only fine-tune the outputs of latent variables that have a strong correlation with the preference dataset. Experimental results indicate that our DDIM-InPO achieves state-of-the-art performance with just 400 steps of fine-tuning, surpassing all preference aligning baselines for T2I diffusion models in human preference evaluation tasks.
A Bayesian Flow Network Framework for Chemistry Tasks
In this work, we introduce ChemBFN, a language model that handles chemistry tasks based on Bayesian flow networks working on discrete data. A new accuracy schedule is proposed to improve the sampling quality by significantly reducing the reconstruction loss. We show evidence that our method is appropriate for generating molecules with satisfied diversity even when a smaller number of sampling steps is used. A classifier-free guidance method is adapted for conditional generation. It is also worthwhile to point out that after generative training, our model can be fine-tuned on regression and classification tasks with the state-of-the-art performance, which opens the gate of building all-in-one models in a single module style. Our model has been open sourced at https://github.com/Augus1999/bayesian-flow-network-for-chemistry.
Scaling Laws for Generative Mixed-Modal Language Models
Generative language models define distributions over sequences of tokens that can represent essentially any combination of data modalities (e.g., any permutation of image tokens from VQ-VAEs, speech tokens from HuBERT, BPE tokens for language or code, and so on). To better understand the scaling properties of such mixed-modal models, we conducted over 250 experiments using seven different modalities and model sizes ranging from 8 million to 30 billion, trained on 5-100 billion tokens. We report new mixed-modal scaling laws that unify the contributions of individual modalities and the interactions between them. Specifically, we explicitly model the optimal synergy and competition due to data and model size as an additive term to previous uni-modal scaling laws. We also find four empirical phenomena observed during the training, such as emergent coordinate-ascent style training that naturally alternates between modalities, guidelines for selecting critical hyper-parameters, and connections between mixed-modal competition and training stability. Finally, we test our scaling law by training a 30B speech-text model, which significantly outperforms the corresponding unimodal models. Overall, our research provides valuable insights into the design and training of mixed-modal generative models, an important new class of unified models that have unique distributional properties.
Multi-modal Latent Diffusion
Multi-modal data-sets are ubiquitous in modern applications, and multi-modal Variational Autoencoders are a popular family of models that aim to learn a joint representation of the different modalities. However, existing approaches suffer from a coherence-quality tradeoff, where models with good generation quality lack generative coherence across modalities, and vice versa. We discuss the limitations underlying the unsatisfactory performance of existing methods, to motivate the need for a different approach. We propose a novel method that uses a set of independently trained, uni-modal, deterministic autoencoders. Individual latent variables are concatenated into a common latent space, which is fed to a masked diffusion model to enable generative modeling. We also introduce a new multi-time training method to learn the conditional score network for multi-modal diffusion. Our methodology substantially outperforms competitors in both generation quality and coherence, as shown through an extensive experimental campaign.
Image Generation with Multimodal Priors using Denoising Diffusion Probabilistic Models
Image synthesis under multi-modal priors is a useful and challenging task that has received increasing attention in recent years. A major challenge in using generative models to accomplish this task is the lack of paired data containing all modalities (i.e. priors) and corresponding outputs. In recent work, a variational auto-encoder (VAE) model was trained in a weakly supervised manner to address this challenge. Since the generative power of VAEs is usually limited, it is difficult for this method to synthesize images belonging to complex distributions. To this end, we propose a solution based on a denoising diffusion probabilistic models to synthesise images under multi-model priors. Based on the fact that the distribution over each time step in the diffusion model is Gaussian, in this work we show that there exists a closed-form expression to the generate the image corresponds to the given modalities. The proposed solution does not require explicit retraining for all modalities and can leverage the outputs of individual modalities to generate realistic images according to different constraints. We conduct studies on two real-world datasets to demonstrate the effectiveness of our approach
Make Your Actor Talk: Generalizable and High-Fidelity Lip Sync with Motion and Appearance Disentanglement
We aim to edit the lip movements in talking video according to the given speech while preserving the personal identity and visual details. The task can be decomposed into two sub-problems: (1) speech-driven lip motion generation and (2) visual appearance synthesis. Current solutions handle the two sub-problems within a single generative model, resulting in a challenging trade-off between lip-sync quality and visual details preservation. Instead, we propose to disentangle the motion and appearance, and then generate them one by one with a speech-to-motion diffusion model and a motion-conditioned appearance generation model. However, there still remain challenges in each stage, such as motion-aware identity preservation in (1) and visual details preservation in (2). Therefore, to preserve personal identity, we adopt landmarks to represent the motion, and further employ a landmark-based identity loss. To capture motion-agnostic visual details, we use separate encoders to encode the lip, non-lip appearance and motion, and then integrate them with a learned fusion module. We train MyTalk on a large-scale and diverse dataset. Experiments show that our method generalizes well to the unknown, even out-of-domain person, in terms of both lip sync and visual detail preservation. We encourage the readers to watch the videos on our project page (https://Ingrid789.github.io/MyTalk/).
Raising the Bar of AI-generated Image Detection with CLIP
The aim of this work is to explore the potential of pre-trained vision-language models (VLMs) for universal detection of AI-generated images. We develop a lightweight detection strategy based on CLIP features and study its performance in a wide variety of challenging scenarios. We find that, contrary to previous beliefs, it is neither necessary nor convenient to use a large domain-specific dataset for training. On the contrary, by using only a handful of example images from a single generative model, a CLIP-based detector exhibits surprising generalization ability and high robustness across different architectures, including recent commercial tools such as Dalle-3, Midjourney v5, and Firefly. We match the state-of-the-art (SoTA) on in-distribution data and significantly improve upon it in terms of generalization to out-of-distribution data (+6% AUC) and robustness to impaired/laundered data (+13%). Our project is available at https://grip-unina.github.io/ClipBased-SyntheticImageDetection/
OSCAR: One-Step Diffusion Codec Across Multiple Bit-rates
Pretrained latent diffusion models have shown strong potential for lossy image compression, owing to their powerful generative priors. Most existing diffusion-based methods reconstruct images by iteratively denoising from random noise, guided by compressed latent representations. While these approaches have achieved high reconstruction quality, their multi-step sampling process incurs substantial computational overhead. Moreover, they typically require training separate models for different compression bit-rates, leading to significant training and storage costs. To address these challenges, we propose a one-step diffusion codec across multiple bit-rates. termed OSCAR. Specifically, our method views compressed latents as noisy variants of the original latents, where the level of distortion depends on the bit-rate. This perspective allows them to be modeled as intermediate states along a diffusion trajectory. By establishing a mapping from the compression bit-rate to a pseudo diffusion timestep, we condition a single generative model to support reconstructions at multiple bit-rates. Meanwhile, we argue that the compressed latents retain rich structural information, thereby making one-step denoising feasible. Thus, OSCAR replaces iterative sampling with a single denoising pass, significantly improving inference efficiency. Extensive experiments demonstrate that OSCAR achieves superior performance in both quantitative and visual quality metrics. The code and models will be released at https://github.com/jp-guo/OSCAR.
Mogao: An Omni Foundation Model for Interleaved Multi-Modal Generation
Recent progress in unified models for image understanding and generation has been impressive, yet most approaches remain limited to single-modal generation conditioned on multiple modalities. In this paper, we present Mogao, a unified framework that advances this paradigm by enabling interleaved multi-modal generation through a causal approach. Mogao integrates a set of key technical improvements in architecture design, including a deep-fusion design, dual vision encoders, interleaved rotary position embeddings, and multi-modal classifier-free guidance, which allow it to harness the strengths of both autoregressive models for text generation and diffusion models for high-quality image synthesis. These practical improvements also make Mogao particularly effective to process interleaved sequences of text and images arbitrarily. To further unlock the potential of unified models, we introduce an efficient training strategy on a large-scale, in-house dataset specifically curated for joint text and image generation. Extensive experiments show that Mogao not only achieves state-of-the-art performance in multi-modal understanding and text-to-image generation, but also excels in producing high-quality, coherent interleaved outputs. Its emergent capabilities in zero-shot image editing and compositional generation highlight Mogao as a practical omni-modal foundation model, paving the way for future development and scaling the unified multi-modal systems.
ANOLE: An Open, Autoregressive, Native Large Multimodal Models for Interleaved Image-Text Generation
Previous open-source large multimodal models (LMMs) have faced several limitations: (1) they often lack native integration, requiring adapters to align visual representations with pre-trained large language models (LLMs); (2) many are restricted to single-modal generation; (3) while some support multimodal generation, they rely on separate diffusion models for visual modeling and generation. To mitigate these limitations, we present Anole, an open, autoregressive, native large multimodal model for interleaved image-text generation. We build Anole from Meta AI's Chameleon, adopting an innovative fine-tuning strategy that is both data-efficient and parameter-efficient. Anole demonstrates high-quality, coherent multimodal generation capabilities. We have open-sourced our model, training framework, and instruction tuning data.
Multi-Modal Generative Embedding Model
Most multi-modal tasks can be formulated into problems of either generation or embedding. Existing models usually tackle these two types of problems by decoupling language modules into a text decoder for generation, and a text encoder for embedding. To explore the minimalism of multi-modal paradigms, we attempt to achieve only one model per modality in this work. We propose a Multi-Modal Generative Embedding Model (MM-GEM), whereby the generative and embedding objectives are encapsulated in one Large Language Model. We also propose a PoolAggregator to boost efficiency and enable the ability of fine-grained embedding and generation. A surprising finding is that these two objectives do not significantly conflict with each other. For example, MM-GEM instantiated from ViT-Large and TinyLlama shows competitive performance on benchmarks for multimodal embedding models such as cross-modal retrieval and zero-shot classification, while has good ability of image captioning. Additionally, MM-GEM can seamlessly execute region-level image caption generation and retrieval tasks. Besides, the advanced text model in MM-GEM brings over 5% improvement in Recall@1 for long text and image retrieval.
BindGPT: A Scalable Framework for 3D Molecular Design via Language Modeling and Reinforcement Learning
Generating novel active molecules for a given protein is an extremely challenging task for generative models that requires an understanding of the complex physical interactions between the molecule and its environment. In this paper, we present a novel generative model, BindGPT which uses a conceptually simple but powerful approach to create 3D molecules within the protein's binding site. Our model produces molecular graphs and conformations jointly, eliminating the need for an extra graph reconstruction step. We pretrain BindGPT on a large-scale dataset and fine-tune it with reinforcement learning using scores from external simulation software. We demonstrate how a single pretrained language model can serve at the same time as a 3D molecular generative model, conformer generator conditioned on the molecular graph, and a pocket-conditioned 3D molecule generator. Notably, the model does not make any representational equivariance assumptions about the domain of generation. We show how such simple conceptual approach combined with pretraining and scaling can perform on par or better than the current best specialized diffusion models, language models, and graph neural networks while being two orders of magnitude cheaper to sample.
IgCraft: A versatile sequence generation framework for antibody discovery and engineering
Designing antibody sequences to better resemble those observed in natural human repertoires is a key challenge in biologics development. We introduce IgCraft: a multi-purpose model for paired human antibody sequence generation, built on Bayesian Flow Networks. IgCraft presents one of the first unified generative modeling frameworks capable of addressing multiple antibody sequence design tasks with a single model, including unconditional sampling, sequence inpainting, inverse folding, and CDR motif scaffolding. Our approach achieves competitive results across the full spectrum of these tasks while constraining generation to the space of human antibody sequences, exhibiting particular strengths in CDR motif scaffolding (grafting) where we achieve state-of-the-art performance in terms of humanness and preservation of structural properties. By integrating previously separate tasks into a single scalable generative model, IgCraft provides a versatile platform for sampling human antibody sequences under a variety of contexts relevant to antibody discovery and engineering. Model code and weights are publicly available at github.com/mgreenig/IgCraft.
Repositioning the Subject within Image
Current image manipulation primarily centers on static manipulation, such as replacing specific regions within an image or altering its overall style. In this paper, we introduce an innovative dynamic manipulation task, subject repositioning. This task involves relocating a user-specified subject to a desired position while preserving the image's fidelity. Our research reveals that the fundamental sub-tasks of subject repositioning, which include filling the void left by the repositioned subject, reconstructing obscured portions of the subject and blending the subject to be consistent with surrounding areas, can be effectively reformulated as a unified, prompt-guided inpainting task. Consequently, we can employ a single diffusion generative model to address these sub-tasks using various task prompts learned through our proposed task inversion technique. Additionally, we integrate pre-processing and post-processing techniques to further enhance the quality of subject repositioning. These elements together form our SEgment-gEnerate-and-bLEnd (SEELE) framework. To assess SEELE's effectiveness in subject repositioning, we assemble a real-world subject repositioning dataset called ReS. Our results on ReS demonstrate the quality of repositioned image generation.
Towards Multi-Task Multi-Modal Models: A Video Generative Perspective
Advancements in language foundation models have primarily fueled the recent surge in artificial intelligence. In contrast, generative learning of non-textual modalities, especially videos, significantly trails behind language modeling. This thesis chronicles our endeavor to build multi-task models for generating videos and other modalities under diverse conditions, as well as for understanding and compression applications. Given the high dimensionality of visual data, we pursue concise and accurate latent representations. Our video-native spatial-temporal tokenizers preserve high fidelity. We unveil a novel approach to mapping bidirectionally between visual observation and interpretable lexical terms. Furthermore, our scalable visual token representation proves beneficial across generation, compression, and understanding tasks. This achievement marks the first instances of language models surpassing diffusion models in visual synthesis and a video tokenizer outperforming industry-standard codecs. Within these multi-modal latent spaces, we study the design of multi-task generative models. Our masked multi-task transformer excels at the quality, efficiency, and flexibility of video generation. We enable a frozen language model, trained solely on text, to generate visual content. Finally, we build a scalable generative multi-modal transformer trained from scratch, enabling the generation of videos containing high-fidelity motion with the corresponding audio given diverse conditions. Throughout the course, we have shown the effectiveness of integrating multiple tasks, crafting high-fidelity latent representation, and generating multiple modalities. This work suggests intriguing potential for future exploration in generating non-textual data and enabling real-time, interactive experiences across various media forms.
AnyGPT: Unified Multimodal LLM with Discrete Sequence Modeling
We introduce AnyGPT, an any-to-any multimodal language model that utilizes discrete representations for the unified processing of various modalities, including speech, text, images, and music. AnyGPT can be trained stably without any alterations to the current large language model (LLM) architecture or training paradigms. Instead, it relies exclusively on data-level preprocessing, facilitating the seamless integration of new modalities into LLMs, akin to the incorporation of new languages. We build a multimodal text-centric dataset for multimodal alignment pre-training. Utilizing generative models, we synthesize the first large-scale any-to-any multimodal instruction dataset. It consists of 108k samples of multi-turn conversations that intricately interweave various modalities, thus equipping the model to handle arbitrary combinations of multimodal inputs and outputs. Experimental results demonstrate that AnyGPT is capable of facilitating any-to-any multimodal conversation while achieving performance comparable to specialized models across all modalities, proving that discrete representations can effectively and conveniently unify multiple modalities within a language model. Demos are shown in https://junzhan2000.github.io/AnyGPT.github.io/
A survey of Generative AI Applications
Generative AI has experienced remarkable growth in recent years, leading to a wide array of applications across diverse domains. In this paper, we present a comprehensive survey of more than 350 generative AI applications, providing a structured taxonomy and concise descriptions of various unimodal and even multimodal generative AIs. The survey is organized into sections, covering a wide range of unimodal generative AI applications such as text, images, video, gaming and brain information. Our survey aims to serve as a valuable resource for researchers and practitioners to navigate the rapidly expanding landscape of generative AI, facilitating a better understanding of the current state-of-the-art and fostering further innovation in the field.
Music2Video: Automatic Generation of Music Video with fusion of audio and text
Creation of images using generative adversarial networks has been widely adapted into multi-modal regime with the advent of multi-modal representation models pre-trained on large corpus. Various modalities sharing a common representation space could be utilized to guide the generative models to create images from text or even from audio source. Departing from the previous methods that solely rely on either text or audio, we exploit the expressiveness of both modality. Based on the fusion of text and audio, we create video whose content is consistent with the distinct modalities that are provided. A simple approach to automatically segment the video into variable length intervals and maintain time consistency in generated video is part of our method. Our proposed framework for generating music video shows promising results in application level where users can interactively feed in music source and text source to create artistic music videos. Our code is available at https://github.com/joeljang/music2video.
SinGAN: Learning a Generative Model from a Single Natural Image
We introduce SinGAN, an unconditional generative model that can be learned from a single natural image. Our model is trained to capture the internal distribution of patches within the image, and is then able to generate high quality, diverse samples that carry the same visual content as the image. SinGAN contains a pyramid of fully convolutional GANs, each responsible for learning the patch distribution at a different scale of the image. This allows generating new samples of arbitrary size and aspect ratio, that have significant variability, yet maintain both the global structure and the fine textures of the training image. In contrast to previous single image GAN schemes, our approach is not limited to texture images, and is not conditional (i.e. it generates samples from noise). User studies confirm that the generated samples are commonly confused to be real images. We illustrate the utility of SinGAN in a wide range of image manipulation tasks.
WaveNet: A Generative Model for Raw Audio
This paper introduces WaveNet, a deep neural network for generating raw audio waveforms. The model is fully probabilistic and autoregressive, with the predictive distribution for each audio sample conditioned on all previous ones; nonetheless we show that it can be efficiently trained on data with tens of thousands of samples per second of audio. When applied to text-to-speech, it yields state-of-the-art performance, with human listeners rating it as significantly more natural sounding than the best parametric and concatenative systems for both English and Mandarin. A single WaveNet can capture the characteristics of many different speakers with equal fidelity, and can switch between them by conditioning on the speaker identity. When trained to model music, we find that it generates novel and often highly realistic musical fragments. We also show that it can be employed as a discriminative model, returning promising results for phoneme recognition.
InCoder: A Generative Model for Code Infilling and Synthesis
Code is seldom written in a single left-to-right pass and is instead repeatedly edited and refined. We introduce InCoder, a unified generative model that can perform program synthesis (via left-to-right generation) as well as editing (via infilling). InCoder is trained to generate code files from a large corpus of permissively licensed code, where regions of code have been randomly masked and moved to the end of each file, allowing code infilling with bidirectional context. Our model is the first generative model that is able to directly perform zero-shot code infilling, which we evaluate on challenging tasks such as type inference, comment generation, and variable re-naming. We find that the ability to condition on bidirectional context substantially improves performance on these tasks, while still performing comparably on standard program synthesis benchmarks in comparison to left-to-right only models pretrained at similar scale. The InCoder models and code are publicly released. https://sites.google.com/view/incoder-code-models
GEMRec: Towards Generative Model Recommendation
Recommender Systems are built to retrieve relevant items to satisfy users' information needs. The candidate corpus usually consists of a finite set of items that are ready to be served, such as videos, products, or articles. With recent advances in Generative AI such as GPT and Diffusion models, a new form of recommendation task is yet to be explored where items are to be created by generative models with personalized prompts. Taking image generation as an example, with a single prompt from the user and access to a generative model, it is possible to generate hundreds of new images in a few minutes. How shall we attain personalization in the presence of "infinite" items? In this preliminary study, we propose a two-stage framework, namely Prompt-Model Retrieval and Generated Item Ranking, to approach this new task formulation. We release GEMRec-18K, a prompt-model interaction dataset with 18K images generated by 200 publicly-available generative models paired with a diverse set of 90 textual prompts. Our findings demonstrate the promise of generative model recommendation as a novel personalization problem and the limitations of existing evaluation metrics. We highlight future directions for the RecSys community to advance towards generative recommender systems. Our code and dataset are available at https://github.com/MAPS-research/GEMRec.
EscherNet: A Generative Model for Scalable View Synthesis
We introduce EscherNet, a multi-view conditioned diffusion model for view synthesis. EscherNet learns implicit and generative 3D representations coupled with a specialised camera positional encoding, allowing precise and continuous relative control of the camera transformation between an arbitrary number of reference and target views. EscherNet offers exceptional generality, flexibility, and scalability in view synthesis -- it can generate more than 100 consistent target views simultaneously on a single consumer-grade GPU, despite being trained with a fixed number of 3 reference views to 3 target views. As a result, EscherNet not only addresses zero-shot novel view synthesis, but also naturally unifies single- and multi-image 3D reconstruction, combining these diverse tasks into a single, cohesive framework. Our extensive experiments demonstrate that EscherNet achieves state-of-the-art performance in multiple benchmarks, even when compared to methods specifically tailored for each individual problem. This remarkable versatility opens up new directions for designing scalable neural architectures for 3D vision. Project page: https://kxhit.github.io/EscherNet.
Rodin: A Generative Model for Sculpting 3D Digital Avatars Using Diffusion
This paper presents a 3D generative model that uses diffusion models to automatically generate 3D digital avatars represented as neural radiance fields. A significant challenge in generating such avatars is that the memory and processing costs in 3D are prohibitive for producing the rich details required for high-quality avatars. To tackle this problem we propose the roll-out diffusion network (Rodin), which represents a neural radiance field as multiple 2D feature maps and rolls out these maps into a single 2D feature plane within which we perform 3D-aware diffusion. The Rodin model brings the much-needed computational efficiency while preserving the integrity of diffusion in 3D by using 3D-aware convolution that attends to projected features in the 2D feature plane according to their original relationship in 3D. We also use latent conditioning to orchestrate the feature generation for global coherence, leading to high-fidelity avatars and enabling their semantic editing based on text prompts. Finally, we use hierarchical synthesis to further enhance details. The 3D avatars generated by our model compare favorably with those produced by existing generative techniques. We can generate highly detailed avatars with realistic hairstyles and facial hair like beards. We also demonstrate 3D avatar generation from image or text as well as text-guided editability.
DoraCycle: Domain-Oriented Adaptation of Unified Generative Model in Multimodal Cycles
Adapting generative models to specific domains presents an effective solution for satisfying specialized requirements. However, adapting to some complex domains remains challenging, especially when these domains require substantial paired data to capture the targeted distributions. Since unpaired data from a single modality, such as vision or language, is more readily available, we utilize the bidirectional mappings between vision and language learned by the unified generative model to enable training on unpaired data for domain adaptation. Specifically, we propose DoraCycle, which integrates two multimodal cycles: text-to-image-to-text and image-to-text-to-image. The model is optimized through cross-entropy loss computed at the cycle endpoints, where both endpoints share the same modality. This facilitates self-evolution of the model without reliance on annotated text-image pairs. Experimental results demonstrate that for tasks independent of paired knowledge, such as stylization, DoraCycle can effectively adapt the unified model using only unpaired data. For tasks involving new paired knowledge, such as specific identities, a combination of a small set of paired image-text examples and larger-scale unpaired data is sufficient for effective domain-oriented adaptation. The code will be released at https://github.com/showlab/DoraCycle.
MCGM: Mask Conditional Text-to-Image Generative Model
Recent advancements in generative models have revolutionized the field of artificial intelligence, enabling the creation of highly-realistic and detailed images. In this study, we propose a novel Mask Conditional Text-to-Image Generative Model (MCGM) that leverages the power of conditional diffusion models to generate pictures with specific poses. Our model builds upon the success of the Break-a-scene [1] model in generating new scenes using a single image with multiple subjects and incorporates a mask embedding injection that allows the conditioning of the generation process. By introducing this additional level of control, MCGM offers a flexible and intuitive approach for generating specific poses for one or more subjects learned from a single image, empowering users to influence the output based on their requirements. Through extensive experimentation and evaluation, we demonstrate the effectiveness of our proposed model in generating high-quality images that meet predefined mask conditions and improving the current Break-a-scene generative model.
SS4D: Native 4D Generative Model via Structured Spacetime Latents
We present SS4D, a native 4D generative model that synthesizes dynamic 3D objects directly from monocular video. Unlike prior approaches that construct 4D representations by optimizing over 3D or video generative models, we train a generator directly on 4D data, achieving high fidelity, temporal coherence, and structural consistency. At the core of our method is a compressed set of structured spacetime latents. Specifically, (1) To address the scarcity of 4D training data, we build on a pre-trained single-image-to-3D model, preserving strong spatial consistency. (2) Temporal consistency is enforced by introducing dedicated temporal layers that reason across frames. (3) To support efficient training and inference over long video sequences, we compress the latent sequence along the temporal axis using factorized 4D convolutions and temporal downsampling blocks. In addition, we employ a carefully designed training strategy to enhance robustness against occlusion
GenCA: A Text-conditioned Generative Model for Realistic and Drivable Codec Avatars
Photo-realistic and controllable 3D avatars are crucial for various applications such as virtual and mixed reality (VR/MR), telepresence, gaming, and film production. Traditional methods for avatar creation often involve time-consuming scanning and reconstruction processes for each avatar, which limits their scalability. Furthermore, these methods do not offer the flexibility to sample new identities or modify existing ones. On the other hand, by learning a strong prior from data, generative models provide a promising alternative to traditional reconstruction methods, easing the time constraints for both data capture and processing. Additionally, generative methods enable downstream applications beyond reconstruction, such as editing and stylization. Nonetheless, the research on generative 3D avatars is still in its infancy, and therefore current methods still have limitations such as creating static avatars, lacking photo-realism, having incomplete facial details, or having limited drivability. To address this, we propose a text-conditioned generative model that can generate photo-realistic facial avatars of diverse identities, with more complete details like hair, eyes and mouth interior, and which can be driven through a powerful non-parametric latent expression space. Specifically, we integrate the generative and editing capabilities of latent diffusion models with a strong prior model for avatar expression driving. Our model can generate and control high-fidelity avatars, even those out-of-distribution. We also highlight its potential for downstream applications, including avatar editing and single-shot avatar reconstruction.
Lotus-2: Advancing Geometric Dense Prediction with Powerful Image Generative Model
Recovering pixel-wise geometric properties from a single image is fundamentally ill-posed due to appearance ambiguity and non-injective mappings between 2D observations and 3D structures. While discriminative regression models achieve strong performance through large-scale supervision, their success is bounded by the scale, quality and diversity of available data and limited physical reasoning. Recent diffusion models exhibit powerful world priors that encode geometry and semantics learned from massive image-text data, yet directly reusing their stochastic generative formulation is suboptimal for deterministic geometric inference: the former is optimized for diverse and high-fidelity image generation, whereas the latter requires stable and accurate predictions. In this work, we propose Lotus-2, a two-stage deterministic framework for stable, accurate and fine-grained geometric dense prediction, aiming to provide an optimal adaption protocol to fully exploit the pre-trained generative priors. Specifically, in the first stage, the core predictor employs a single-step deterministic formulation with a clean-data objective and a lightweight local continuity module (LCM) to generate globally coherent structures without grid artifacts. In the second stage, the detail sharpener performs a constrained multi-step rectified-flow refinement within the manifold defined by the core predictor, enhancing fine-grained geometry through noise-free deterministic flow matching. Using only 59K training samples, less than 1% of existing large-scale datasets, Lotus-2 establishes new state-of-the-art results in monocular depth estimation and highly competitive surface normal prediction. These results demonstrate that diffusion models can serve as deterministic world priors, enabling high-quality geometric reasoning beyond traditional discriminative and generative paradigms.
MIDI-GPT: A Controllable Generative Model for Computer-Assisted Multitrack Music Composition
We present and release MIDI-GPT, a generative system based on the Transformer architecture that is designed for computer-assisted music composition workflows. MIDI-GPT supports the infilling of musical material at the track and bar level, and can condition generation on attributes including: instrument type, musical style, note density, polyphony level, and note duration. In order to integrate these features, we employ an alternative representation for musical material, creating a time-ordered sequence of musical events for each track and concatenating several tracks into a single sequence, rather than using a single time-ordered sequence where the musical events corresponding to different tracks are interleaved. We also propose a variation of our representation allowing for expressiveness. We present experimental results that demonstrate that MIDI-GPT is able to consistently avoid duplicating the musical material it was trained on, generate music that is stylistically similar to the training dataset, and that attribute controls allow enforcing various constraints on the generated material. We also outline several real-world applications of MIDI-GPT, including collaborations with industry partners that explore the integration and evaluation of MIDI-GPT into commercial products, as well as several artistic works produced using it.
P2DFlow: A Protein Ensemble Generative Model with SE(3) Flow Matching
Biological processes, functions, and properties are intricately linked to the ensemble of protein conformations, rather than being solely determined by a single stable conformation. In this study, we have developed P2DFlow, a generative model based on SE(3) flow matching, to predict the structural ensembles of proteins. We specifically designed a valuable prior for the flow process and enhanced the model's ability to distinguish each intermediate state by incorporating an additional dimension to describe the ensemble data, which can reflect the physical laws governing the distribution of ensembles, so that the prior knowledge can effectively guide the generation process. When trained and evaluated on the MD datasets of ATLAS, P2DFlow outperforms other baseline models on extensive experiments, successfully capturing the observable dynamic fluctuations as evidenced in crystal structure and MD simulations. As a potential proxy agent for protein molecular simulation, the high-quality ensembles generated by P2DFlow could significantly aid in understanding protein functions across various scenarios. Code is available at https://github.com/BLEACH366/P2DFlow
AmpleGCG: Learning a Universal and Transferable Generative Model of Adversarial Suffixes for Jailbreaking Both Open and Closed LLMs
As large language models (LLMs) become increasingly prevalent and integrated into autonomous systems, ensuring their safety is imperative. Despite significant strides toward safety alignment, recent work GCG~zou2023universal proposes a discrete token optimization algorithm and selects the single suffix with the lowest loss to successfully jailbreak aligned LLMs. In this work, we first discuss the drawbacks of solely picking the suffix with the lowest loss during GCG optimization for jailbreaking and uncover the missed successful suffixes during the intermediate steps. Moreover, we utilize those successful suffixes as training data to learn a generative model, named AmpleGCG, which captures the distribution of adversarial suffixes given a harmful query and enables the rapid generation of hundreds of suffixes for any harmful queries in seconds. AmpleGCG achieves near 100\% attack success rate (ASR) on two aligned LLMs (Llama-2-7B-chat and Vicuna-7B), surpassing two strongest attack baselines. More interestingly, AmpleGCG also transfers seamlessly to attack different models, including closed-source LLMs, achieving a 99\% ASR on the latest GPT-3.5. To summarize, our work amplifies the impact of GCG by training a generative model of adversarial suffixes that is universal to any harmful queries and transferable from attacking open-source LLMs to closed-source LLMs. In addition, it can generate 200 adversarial suffixes for one harmful query in only 4 seconds, rendering it more challenging to defend.
Get3DHuman: Lifting StyleGAN-Human into a 3D Generative Model using Pixel-aligned Reconstruction Priors
Fast generation of high-quality 3D digital humans is important to a vast number of applications ranging from entertainment to professional concerns. Recent advances in differentiable rendering have enabled the training of 3D generative models without requiring 3D ground truths. However, the quality of the generated 3D humans still has much room to improve in terms of both fidelity and diversity. In this paper, we present Get3DHuman, a novel 3D human framework that can significantly boost the realism and diversity of the generated outcomes by only using a limited budget of 3D ground-truth data. Our key observation is that the 3D generator can profit from human-related priors learned through 2D human generators and 3D reconstructors. Specifically, we bridge the latent space of Get3DHuman with that of StyleGAN-Human via a specially-designed prior network, where the input latent code is mapped to the shape and texture feature volumes spanned by the pixel-aligned 3D reconstructor. The outcomes of the prior network are then leveraged as the supervisory signals for the main generator network. To ensure effective training, we further propose three tailored losses applied to the generated feature volumes and the intermediate feature maps. Extensive experiments demonstrate that Get3DHuman greatly outperforms the other state-of-the-art approaches and can support a wide range of applications including shape interpolation, shape re-texturing, and single-view reconstruction through latent inversion.
Zippo: Zipping Color and Transparency Distributions into a Single Diffusion Model
Beyond the superiority of the text-to-image diffusion model in generating high-quality images, recent studies have attempted to uncover its potential for adapting the learned semantic knowledge to visual perception tasks. In this work, instead of translating a generative diffusion model into a visual perception model, we explore to retain the generative ability with the perceptive adaptation. To accomplish this, we present Zippo, a unified framework for zipping the color and transparency distributions into a single diffusion model by expanding the diffusion latent into a joint representation of RGB images and alpha mattes. By alternatively selecting one modality as the condition and then applying the diffusion process to the counterpart modality, Zippo is capable of generating RGB images from alpha mattes and predicting transparency from input images. In addition to single-modality prediction, we propose a modality-aware noise reassignment strategy to further empower Zippo with jointly generating RGB images and its corresponding alpha mattes under the text guidance. Our experiments showcase Zippo's ability of efficient text-conditioned transparent image generation and present plausible results of Matte-to-RGB and RGB-to-Matte translation.
You Only Submit One Image to Find the Most Suitable Generative Model
Deep generative models have achieved promising results in image generation, and various generative model hubs, e.g., Hugging Face and Civitai, have been developed that enable model developers to upload models and users to download models. However, these model hubs lack advanced model management and identification mechanisms, resulting in users only searching for models through text matching, download sorting, etc., making it difficult to efficiently find the model that best meets user requirements. In this paper, we propose a novel setting called Generative Model Identification (GMI), which aims to enable the user to identify the most appropriate generative model(s) for the user's requirements from a large number of candidate models efficiently. To our best knowledge, it has not been studied yet. In this paper, we introduce a comprehensive solution consisting of three pivotal modules: a weighted Reduced Kernel Mean Embedding (RKME) framework for capturing the generated image distribution and the relationship between images and prompts, a pre-trained vision-language model aimed at addressing dimensionality challenges, and an image interrogator designed to tackle cross-modality issues. Extensive empirical results demonstrate the proposal is both efficient and effective. For example, users only need to submit a single example image to describe their requirements, and the model platform can achieve an average top-4 identification accuracy of more than 80%.
DATID-3D: Diversity-Preserved Domain Adaptation Using Text-to-Image Diffusion for 3D Generative Model
Recent 3D generative models have achieved remarkable performance in synthesizing high resolution photorealistic images with view consistency and detailed 3D shapes, but training them for diverse domains is challenging since it requires massive training images and their camera distribution information. Text-guided domain adaptation methods have shown impressive performance on converting the 2D generative model on one domain into the models on other domains with different styles by leveraging the CLIP (Contrastive Language-Image Pre-training), rather than collecting massive datasets for those domains. However, one drawback of them is that the sample diversity in the original generative model is not well-preserved in the domain-adapted generative models due to the deterministic nature of the CLIP text encoder. Text-guided domain adaptation will be even more challenging for 3D generative models not only because of catastrophic diversity loss, but also because of inferior text-image correspondence and poor image quality. Here we propose DATID-3D, a domain adaptation method tailored for 3D generative models using text-to-image diffusion models that can synthesize diverse images per text prompt without collecting additional images and camera information for the target domain. Unlike 3D extensions of prior text-guided domain adaptation methods, our novel pipeline was able to fine-tune the state-of-the-art 3D generator of the source domain to synthesize high resolution, multi-view consistent images in text-guided targeted domains without additional data, outperforming the existing text-guided domain adaptation methods in diversity and text-image correspondence. Furthermore, we propose and demonstrate diverse 3D image manipulations such as one-shot instance-selected adaptation and single-view manipulated 3D reconstruction to fully enjoy diversity in text.
Target-Aware Generative Augmentations for Single-Shot Adaptation
In this paper, we address the problem of adapting models from a source domain to a target domain, a task that has become increasingly important due to the brittle generalization of deep neural networks. While several test-time adaptation techniques have emerged, they typically rely on synthetic toolbox data augmentations in cases of limited target data availability. We consider the challenging setting of single-shot adaptation and explore the design of augmentation strategies. We argue that augmentations utilized by existing methods are insufficient to handle large distribution shifts, and hence propose a new approach SiSTA, which first fine-tunes a generative model from the source domain using a single-shot target, and then employs novel sampling strategies for curating synthetic target data. Using experiments on a variety of benchmarks, distribution shifts and image corruptions, we find that SiSTA produces significantly improved generalization over existing baselines in face attribute detection and multi-class object recognition. Furthermore, SiSTA performs competitively to models obtained by training on larger target datasets. Our codes can be accessed at https://github.com/Rakshith-2905/SiSTA.
GenWarp: Single Image to Novel Views with Semantic-Preserving Generative Warping
Generating novel views from a single image remains a challenging task due to the complexity of 3D scenes and the limited diversity in the existing multi-view datasets to train a model on. Recent research combining large-scale text-to-image (T2I) models with monocular depth estimation (MDE) has shown promise in handling in-the-wild images. In these methods, an input view is geometrically warped to novel views with estimated depth maps, then the warped image is inpainted by T2I models. However, they struggle with noisy depth maps and loss of semantic details when warping an input view to novel viewpoints. In this paper, we propose a novel approach for single-shot novel view synthesis, a semantic-preserving generative warping framework that enables T2I generative models to learn where to warp and where to generate, through augmenting cross-view attention with self-attention. Our approach addresses the limitations of existing methods by conditioning the generative model on source view images and incorporating geometric warping signals. Qualitative and quantitative evaluations demonstrate that our model outperforms existing methods in both in-domain and out-of-domain scenarios. Project page is available at https://GenWarp-NVS.github.io/.
DriVerse: Navigation World Model for Driving Simulation via Multimodal Trajectory Prompting and Motion Alignment
This paper presents DriVerse, a generative model for simulating navigation-driven driving scenes from a single image and a future trajectory. Previous autonomous driving world models either directly feed the trajectory or discrete control signals into the generation pipeline, leading to poor alignment between the control inputs and the implicit features of the 2D base generative model, which results in low-fidelity video outputs. Some methods use coarse textual commands or discrete vehicle control signals, which lack the precision to guide fine-grained, trajectory-specific video generation, making them unsuitable for evaluating actual autonomous driving algorithms. DriVerse introduces explicit trajectory guidance in two complementary forms: it tokenizes trajectories into textual prompts using a predefined trend vocabulary for seamless language integration, and converts 3D trajectories into 2D spatial motion priors to enhance control over static content within the driving scene. To better handle dynamic objects, we further introduce a lightweight motion alignment module, which focuses on the inter-frame consistency of dynamic pixels, significantly enhancing the temporal coherence of moving elements over long sequences. With minimal training and no need for additional data, DriVerse outperforms specialized models on future video generation tasks across both the nuScenes and Waymo datasets. The code and models will be released to the public.
GeoGen: Geometry-Aware Generative Modeling via Signed Distance Functions
We introduce a new generative approach for synthesizing 3D geometry and images from single-view collections. Most existing approaches predict volumetric density to render multi-view consistent images. By employing volumetric rendering using neural radiance fields, they inherit a key limitation: the generated geometry is noisy and unconstrained, limiting the quality and utility of the output meshes. To address this issue, we propose GeoGen, a new SDF-based 3D generative model trained in an end-to-end manner. Initially, we reinterpret the volumetric density as a Signed Distance Function (SDF). This allows us to introduce useful priors to generate valid meshes. However, those priors prevent the generative model from learning details, limiting the applicability of the method to real-world scenarios. To alleviate that problem, we make the transformation learnable and constrain the rendered depth map to be consistent with the zero-level set of the SDF. Through the lens of adversarial training, we encourage the network to produce higher fidelity details on the output meshes. For evaluation, we introduce a synthetic dataset of human avatars captured from 360-degree camera angles, to overcome the challenges presented by real-world datasets, which often lack 3D consistency and do not cover all camera angles. Our experiments on multiple datasets show that GeoGen produces visually and quantitatively better geometry than the previous generative models based on neural radiance fields.
Diffusion-SDF: Conditional Generative Modeling of Signed Distance Functions
Probabilistic diffusion models have achieved state-of-the-art results for image synthesis, inpainting, and text-to-image tasks. However, they are still in the early stages of generating complex 3D shapes. This work proposes Diffusion-SDF, a generative model for shape completion, single-view reconstruction, and reconstruction of real-scanned point clouds. We use neural signed distance functions (SDFs) as our 3D representation to parameterize the geometry of various signals (e.g., point clouds, 2D images) through neural networks. Neural SDFs are implicit functions and diffusing them amounts to learning the reversal of their neural network weights, which we solve using a custom modulation module. Extensive experiments show that our method is capable of both realistic unconditional generation and conditional generation from partial inputs. This work expands the domain of diffusion models from learning 2D, explicit representations, to 3D, implicit representations.
Guided-TTS 2: A Diffusion Model for High-quality Adaptive Text-to-Speech with Untranscribed Data
We propose Guided-TTS 2, a diffusion-based generative model for high-quality adaptive TTS using untranscribed data. Guided-TTS 2 combines a speaker-conditional diffusion model with a speaker-dependent phoneme classifier for adaptive text-to-speech. We train the speaker-conditional diffusion model on large-scale untranscribed datasets for a classifier-free guidance method and further fine-tune the diffusion model on the reference speech of the target speaker for adaptation, which only takes 40 seconds. We demonstrate that Guided-TTS 2 shows comparable performance to high-quality single-speaker TTS baselines in terms of speech quality and speaker similarity with only a ten-second untranscribed data. We further show that Guided-TTS 2 outperforms adaptive TTS baselines on multi-speaker datasets even with a zero-shot adaptation setting. Guided-TTS 2 can adapt to a wide range of voices only using untranscribed speech, which enables adaptive TTS with the voice of non-human characters such as Gollum in "The Lord of the Rings".
Unifying Layout Generation with a Decoupled Diffusion Model
Layout generation aims to synthesize realistic graphic scenes consisting of elements with different attributes including category, size, position, and between-element relation. It is a crucial task for reducing the burden on heavy-duty graphic design works for formatted scenes, e.g., publications, documents, and user interfaces (UIs). Diverse application scenarios impose a big challenge in unifying various layout generation subtasks, including conditional and unconditional generation. In this paper, we propose a Layout Diffusion Generative Model (LDGM) to achieve such unification with a single decoupled diffusion model. LDGM views a layout of arbitrary missing or coarse element attributes as an intermediate diffusion status from a completed layout. Since different attributes have their individual semantics and characteristics, we propose to decouple the diffusion processes for them to improve the diversity of training samples and learn the reverse process jointly to exploit global-scope contexts for facilitating generation. As a result, our LDGM can generate layouts either from scratch or conditional on arbitrary available attributes. Extensive qualitative and quantitative experiments demonstrate our proposed LDGM outperforms existing layout generation models in both functionality and performance.
On the Limitations of Multimodal VAEs
Multimodal variational autoencoders (VAEs) have shown promise as efficient generative models for weakly-supervised data. Yet, despite their advantage of weak supervision, they exhibit a gap in generative quality compared to unimodal VAEs, which are completely unsupervised. In an attempt to explain this gap, we uncover a fundamental limitation that applies to a large family of mixture-based multimodal VAEs. We prove that the sub-sampling of modalities enforces an undesirable upper bound on the multimodal ELBO and thereby limits the generative quality of the respective models. Empirically, we showcase the generative quality gap on both synthetic and real data and present the tradeoffs between different variants of multimodal VAEs. We find that none of the existing approaches fulfills all desired criteria of an effective multimodal generative model when applied on more complex datasets than those used in previous benchmarks. In summary, we identify, formalize, and validate fundamental limitations of VAE-based approaches for modeling weakly-supervised data and discuss implications for real-world applications.
Multimodal Deep Learning
This book is the result of a seminar in which we reviewed multimodal approaches and attempted to create a solid overview of the field, starting with the current state-of-the-art approaches in the two subfields of Deep Learning individually. Further, modeling frameworks are discussed where one modality is transformed into the other, as well as models in which one modality is utilized to enhance representation learning for the other. To conclude the second part, architectures with a focus on handling both modalities simultaneously are introduced. Finally, we also cover other modalities as well as general-purpose multi-modal models, which are able to handle different tasks on different modalities within one unified architecture. One interesting application (Generative Art) eventually caps off this booklet.
Light Transport-aware Diffusion Posterior Sampling for Single-View Reconstruction of 3D Volumes
We introduce a single-view reconstruction technique of volumetric fields in which multiple light scattering effects are omnipresent, such as in clouds. We model the unknown distribution of volumetric fields using an unconditional diffusion model trained on a novel benchmark dataset comprising 1,000 synthetically simulated volumetric density fields. The neural diffusion model is trained on the latent codes of a novel, diffusion-friendly, monoplanar representation. The generative model is used to incorporate a tailored parametric diffusion posterior sampling technique into different reconstruction tasks. A physically-based differentiable volume renderer is employed to provide gradients with respect to light transport in the latent space. This stands in contrast to classic NeRF approaches and makes the reconstructions better aligned with observed data. Through various experiments, we demonstrate single-view reconstruction of volumetric clouds at a previously unattainable quality.
FastEdit: Fast Text-Guided Single-Image Editing via Semantic-Aware Diffusion Fine-Tuning
Conventional Text-guided single-image editing approaches require a two-step process, including fine-tuning the target text embedding for over 1K iterations and the generative model for another 1.5K iterations. Although it ensures that the resulting image closely aligns with both the input image and the target text, this process often requires 7 minutes per image, posing a challenge for practical application due to its time-intensive nature. To address this bottleneck, we introduce FastEdit, a fast text-guided single-image editing method with semantic-aware diffusion fine-tuning, dramatically accelerating the editing process to only 17 seconds. FastEdit streamlines the generative model's fine-tuning phase, reducing it from 1.5K to a mere 50 iterations. For diffusion fine-tuning, we adopt certain time step values based on the semantic discrepancy between the input image and target text. Furthermore, FastEdit circumvents the initial fine-tuning step by utilizing an image-to-image model that conditions on the feature space, rather than the text embedding space. It can effectively align the target text prompt and input image within the same feature space and save substantial processing time. Additionally, we apply the parameter-efficient fine-tuning technique LoRA to U-net. With LoRA, FastEdit minimizes the model's trainable parameters to only 0.37\% of the original size. At the same time, we can achieve comparable editing outcomes with significantly reduced computational overhead. We conduct extensive experiments to validate the editing performance of our approach and show promising editing capabilities, including content addition, style transfer, background replacement, and posture manipulation, etc.
Vidu4D: Single Generated Video to High-Fidelity 4D Reconstruction with Dynamic Gaussian Surfels
Video generative models are receiving particular attention given their ability to generate realistic and imaginative frames. Besides, these models are also observed to exhibit strong 3D consistency, significantly enhancing their potential to act as world simulators. In this work, we present Vidu4D, a novel reconstruction model that excels in accurately reconstructing 4D (i.e., sequential 3D) representations from single generated videos, addressing challenges associated with non-rigidity and frame distortion. This capability is pivotal for creating high-fidelity virtual contents that maintain both spatial and temporal coherence. At the core of Vidu4D is our proposed Dynamic Gaussian Surfels (DGS) technique. DGS optimizes time-varying warping functions to transform Gaussian surfels (surface elements) from a static state to a dynamically warped state. This transformation enables a precise depiction of motion and deformation over time. To preserve the structural integrity of surface-aligned Gaussian surfels, we design the warped-state geometric regularization based on continuous warping fields for estimating normals. Additionally, we learn refinements on rotation and scaling parameters of Gaussian surfels, which greatly alleviates texture flickering during the warping process and enhances the capture of fine-grained appearance details. Vidu4D also contains a novel initialization state that provides a proper start for the warping fields in DGS. Equipping Vidu4D with an existing video generative model, the overall framework demonstrates high-fidelity text-to-4D generation in both appearance and geometry.
Conditional Generative Adversarial Nets
Generative Adversarial Nets [8] were recently introduced as a novel way to train generative models. In this work we introduce the conditional version of generative adversarial nets, which can be constructed by simply feeding the data, y, we wish to condition on to both the generator and discriminator. We show that this model can generate MNIST digits conditioned on class labels. We also illustrate how this model could be used to learn a multi-modal model, and provide preliminary examples of an application to image tagging in which we demonstrate how this approach can generate descriptive tags which are not part of training labels.
Patch-based 3D Natural Scene Generation from a Single Example
We target a 3D generative model for general natural scenes that are typically unique and intricate. Lacking the necessary volumes of training data, along with the difficulties of having ad hoc designs in presence of varying scene characteristics, renders existing setups intractable. Inspired by classical patch-based image models, we advocate for synthesizing 3D scenes at the patch level, given a single example. At the core of this work lies important algorithmic designs w.r.t the scene representation and generative patch nearest-neighbor module, that address unique challenges arising from lifting classical 2D patch-based framework to 3D generation. These design choices, on a collective level, contribute to a robust, effective, and efficient model that can generate high-quality general natural scenes with both realistic geometric structure and visual appearance, in large quantities and varieties, as demonstrated upon a variety of exemplar scenes.
GeoWizard: Unleashing the Diffusion Priors for 3D Geometry Estimation from a Single Image
We introduce GeoWizard, a new generative foundation model designed for estimating geometric attributes, e.g., depth and normals, from single images. While significant research has already been conducted in this area, the progress has been substantially limited by the low diversity and poor quality of publicly available datasets. As a result, the prior works either are constrained to limited scenarios or suffer from the inability to capture geometric details. In this paper, we demonstrate that generative models, as opposed to traditional discriminative models (e.g., CNNs and Transformers), can effectively address the inherently ill-posed problem. We further show that leveraging diffusion priors can markedly improve generalization, detail preservation, and efficiency in resource usage. Specifically, we extend the original stable diffusion model to jointly predict depth and normal, allowing mutual information exchange and high consistency between the two representations. More importantly, we propose a simple yet effective strategy to segregate the complex data distribution of various scenes into distinct sub-distributions. This strategy enables our model to recognize different scene layouts, capturing 3D geometry with remarkable fidelity. GeoWizard sets new benchmarks for zero-shot depth and normal prediction, significantly enhancing many downstream applications such as 3D reconstruction, 2D content creation, and novel viewpoint synthesis.
MeanFlowSE: one-step generative speech enhancement via conditional mean flow
Multistep inference is a bottleneck for real-time generative speech enhancement because flow- and diffusion-based systems learn an instantaneous velocity field and therefore rely on iterative ordinary differential equation (ODE) solvers. We introduce MeanFlowSE, a conditional generative model that learns the average velocity over finite intervals along a trajectory. Using a Jacobian-vector product (JVP) to instantiate the MeanFlow identity, we derive a local training objective that directly supervises finite-interval displacement while remaining consistent with the instantaneous-field constraint on the diagonal. At inference, MeanFlowSE performs single-step generation via a backward-in-time displacement, removing the need for multistep solvers; an optional few-step variant offers additional refinement. On VoiceBank-DEMAND, the single-step model achieves strong intelligibility, fidelity, and perceptual quality with substantially lower computational cost than multistep baselines. The method requires no knowledge distillation or external teachers, providing an efficient, high-fidelity framework for real-time generative speech enhancement. The proposed method is open-sourced at https://github.com/liduojia1/MeanFlowSE.
Noise-robust Speech Separation with Fast Generative Correction
Speech separation, the task of isolating multiple speech sources from a mixed audio signal, remains challenging in noisy environments. In this paper, we propose a generative correction method to enhance the output of a discriminative separator. By leveraging a generative corrector based on a diffusion model, we refine the separation process for single-channel mixture speech by removing noises and perceptually unnatural distortions. Furthermore, we optimize the generative model using a predictive loss to streamline the diffusion model's reverse process into a single step and rectify any associated errors by the reverse process. Our method achieves state-of-the-art performance on the in-domain Libri2Mix noisy dataset, and out-of-domain WSJ with a variety of noises, improving SI-SNR by 22-35% relative to SepFormer, demonstrating robustness and strong generalization capabilities.
Image Shape Manipulation from a Single Augmented Training Sample
In this paper, we present DeepSIM, a generative model for conditional image manipulation based on a single image. We find that extensive augmentation is key for enabling single image training, and incorporate the use of thin-plate-spline (TPS) as an effective augmentation. Our network learns to map between a primitive representation of the image to the image itself. The choice of a primitive representation has an impact on the ease and expressiveness of the manipulations and can be automatic (e.g. edges), manual (e.g. segmentation) or hybrid such as edges on top of segmentations. At manipulation time, our generator allows for making complex image changes by modifying the primitive input representation and mapping it through the network. Our method is shown to achieve remarkable performance on image manipulation tasks.
Pippo: High-Resolution Multi-View Humans from a Single Image
We present Pippo, a generative model capable of producing 1K resolution dense turnaround videos of a person from a single casually clicked photo. Pippo is a multi-view diffusion transformer and does not require any additional inputs - e.g., a fitted parametric model or camera parameters of the input image. We pre-train Pippo on 3B human images without captions, and conduct multi-view mid-training and post-training on studio captured humans. During mid-training, to quickly absorb the studio dataset, we denoise several (up to 48) views at low-resolution, and encode target cameras coarsely using a shallow MLP. During post-training, we denoise fewer views at high-resolution and use pixel-aligned controls (e.g., Spatial anchor and Plucker rays) to enable 3D consistent generations. At inference, we propose an attention biasing technique that allows Pippo to simultaneously generate greater than 5 times as many views as seen during training. Finally, we also introduce an improved metric to evaluate 3D consistency of multi-view generations, and show that Pippo outperforms existing works on multi-view human generation from a single image.
Example-based Motion Synthesis via Generative Motion Matching
We present GenMM, a generative model that "mines" as many diverse motions as possible from a single or few example sequences. In stark contrast to existing data-driven methods, which typically require long offline training time, are prone to visual artifacts, and tend to fail on large and complex skeletons, GenMM inherits the training-free nature and the superior quality of the well-known Motion Matching method. GenMM can synthesize a high-quality motion within a fraction of a second, even with highly complex and large skeletal structures. At the heart of our generative framework lies the generative motion matching module, which utilizes the bidirectional visual similarity as a generative cost function to motion matching, and operates in a multi-stage framework to progressively refine a random guess using exemplar motion matches. In addition to diverse motion generation, we show the versatility of our generative framework by extending it to a number of scenarios that are not possible with motion matching alone, including motion completion, key frame-guided generation, infinite looping, and motion reassembly. Code and data for this paper are at https://wyysf-98.github.io/GenMM/
GeneAvatar: Generic Expression-Aware Volumetric Head Avatar Editing from a Single Image
Recently, we have witnessed the explosive growth of various volumetric representations in modeling animatable head avatars. However, due to the diversity of frameworks, there is no practical method to support high-level applications like 3D head avatar editing across different representations. In this paper, we propose a generic avatar editing approach that can be universally applied to various 3DMM driving volumetric head avatars. To achieve this goal, we design a novel expression-aware modification generative model, which enables lift 2D editing from a single image to a consistent 3D modification field. To ensure the effectiveness of the generative modification process, we develop several techniques, including an expression-dependent modification distillation scheme to draw knowledge from the large-scale head avatar model and 2D facial texture editing tools, implicit latent space guidance to enhance model convergence, and a segmentation-based loss reweight strategy for fine-grained texture inversion. Extensive experiments demonstrate that our method delivers high-quality and consistent results across multiple expression and viewpoints. Project page: https://zju3dv.github.io/geneavatar/
GRAF: Generative Radiance Fields for 3D-Aware Image Synthesis
While 2D generative adversarial networks have enabled high-resolution image synthesis, they largely lack an understanding of the 3D world and the image formation process. Thus, they do not provide precise control over camera viewpoint or object pose. To address this problem, several recent approaches leverage intermediate voxel-based representations in combination with differentiable rendering. However, existing methods either produce low image resolution or fall short in disentangling camera and scene properties, e.g., the object identity may vary with the viewpoint. In this paper, we propose a generative model for radiance fields which have recently proven successful for novel view synthesis of a single scene. In contrast to voxel-based representations, radiance fields are not confined to a coarse discretization of the 3D space, yet allow for disentangling camera and scene properties while degrading gracefully in the presence of reconstruction ambiguity. By introducing a multi-scale patch-based discriminator, we demonstrate synthesis of high-resolution images while training our model from unposed 2D images alone. We systematically analyze our approach on several challenging synthetic and real-world datasets. Our experiments reveal that radiance fields are a powerful representation for generative image synthesis, leading to 3D consistent models that render with high fidelity.
GECO: Generative Image-to-3D within a SECOnd
3D generation has seen remarkable progress in recent years. Existing techniques, such as score distillation methods, produce notable results but require extensive per-scene optimization, impacting time efficiency. Alternatively, reconstruction-based approaches prioritize efficiency but compromise quality due to their limited handling of uncertainty. We introduce GECO, a novel method for high-quality 3D generative modeling that operates within a second. Our approach addresses the prevalent issues of uncertainty and inefficiency in current methods through a two-stage approach. In the initial stage, we train a single-step multi-view generative model with score distillation. Then, a second-stage distillation is applied to address the challenge of view inconsistency from the multi-view prediction. This two-stage process ensures a balanced approach to 3D generation, optimizing both quality and efficiency. Our comprehensive experiments demonstrate that GECO achieves high-quality image-to-3D generation with an unprecedented level of efficiency.
Generative Human Motion Stylization in Latent Space
Human motion stylization aims to revise the style of an input motion while keeping its content unaltered. Unlike existing works that operate directly in pose space, we leverage the latent space of pretrained autoencoders as a more expressive and robust representation for motion extraction and infusion. Building upon this, we present a novel generative model that produces diverse stylization results of a single motion (latent) code. During training, a motion code is decomposed into two coding components: a deterministic content code, and a probabilistic style code adhering to a prior distribution; then a generator massages the random combination of content and style codes to reconstruct the corresponding motion codes. Our approach is versatile, allowing the learning of probabilistic style space from either style labeled or unlabeled motions, providing notable flexibility in stylization as well. In inference, users can opt to stylize a motion using style cues from a reference motion or a label. Even in the absence of explicit style input, our model facilitates novel re-stylization by sampling from the unconditional style prior distribution. Experimental results show that our proposed stylization models, despite their lightweight design, outperform the state-of-the-art in style reenactment, content preservation, and generalization across various applications and settings. Project Page: https://murrol.github.io/GenMoStyle
