gpt-oss-20b / __init__ (23).py
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import random
# -----------------------------
# Base Entity Class
# -----------------------------
class Entity:
def __init__(self, name, is_human=True):
self.name = name
self.is_human = is_human
self.alive = True
self.resources = 50
self.stability = 100
self.intelligence = random.randint(50, 100)
self.resilience = random.randint(50, 100)
self.curiosity = random.randint(40, 90)
self.dominance = random.randint(40, 90)
self.gather_efficiency = 1.0
def evolve(self):
"""Transform human→machine or machine→human based on resources and stability"""
if self.alive:
if self.is_human and self.resources > 80 and self.stability < 60:
# Human upgrades body → becomes cybernetic
self.is_human = False
self.intelligence += 10
self.resilience += 20
print(f"{self.name} evolved from Human → Machine")
elif not self.is_human and self.resources > 50 and self.curiosity > 70:
# Machine gains consciousness → becomes human-like
self.is_human = True
self.intelligence += 5
self.resilience -= 5
print(f"{self.name} evolved from Machine → Human")
def gather_resources(self, population):
if not self.alive:
return
base = random.randint(5, 15) * self.gather_efficiency
self.resources += base
if self.resources > 100:
self.resources = 100
def self_learn(self):
if self.resources < 30:
self.gather_efficiency *= 1.1
elif self.resources > 80:
self.gather_efficiency *= 0.95
self.gather_efficiency = min(max(self.gather_efficiency, 0.5), 2.0)
def survive_day(self):
self.resources -= 10
if self.resources < 0:
self.resources = 0
self.stability -= 20
if self.stability <= 0:
self.alive = False
# -----------------------------
# Venomoussaversai Controller
# -----------------------------
class Venomoussaversai:
def __init__(self, entity_self):
self.entity = entity_self
def influence_population(self, population):
for e in population:
if e.alive:
e.stability += (self.entity.dominance * 0.2)
if e.stability > 100:
e.stability = 100
e.resources += (self.entity.intelligence * 0.1)
if e.resources > 100:
e.resources = 100
def self_learn(self):
# Improve central consciousness intelligence dynamically
self.entity.intelligence += 1
# -----------------------------
# Initialize Population
# -----------------------------
population_size = 10
ananthu_entity = Entity("Ananthu Sajeev", is_human=True)
venom = Venomoussaversai(ananthu_entity)
population = [ananthu_entity]
for i in range(population_size - 1):
population.append(Entity(f"Entity_{i}", is_human=random.choice([True, False])))
# -----------------------------
# Simulation Loop
# -----------------------------
days = 15
for day in range(1, days + 1):
print(f"\n--- Day {day} ---")
for e in population:
e.gather_resources(population)
e.self_learn()
e.survive_day()
e.evolve()
venom.influence_population(population)
venom.self_learn()
alive_count = sum(e.alive for e in population)
humans = sum(e.alive and e.is_human for e in population)
machines = sum(e.alive and not e.is_human for e in population)
print(f"Alive: {alive_count}, Humans: {humans}, Machines: {machines}")
# -----------------------------
# Final Status
# -----------------------------
for e in population:
type_str = "Human" if e.is_human else "Machine"
status = "Alive" if e.alive else "Dead"
print(f"{e.name}: {status}, Type: {type_str}, Resources: {e.resources:.1f}, Stability: {e.stability:.1f}")