File size: 7,922 Bytes
fbe84a7
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
/**

 * @fileoverview Polygon block.

 * @author @RedMan13 (godslayerakp) & SharkPool

 */

'use strict';

// TODO set the default value for checkboxes so the arrow doesnt point the wrong way on duplication/flyout click

goog.provide('Blockly.Blocks.polygon');
goog.require('Blockly.Blocks');
goog.require('Blockly.Colours');
goog.require('Blockly.constants');

const getXYForPoint = (point, points, opt_offset, opt_scale) => {
  const offset = Array.isArray(opt_offset) 
    ? opt_offset 
    : [0,0];
  const scale = typeof opt_scale === 'number' 
    ? opt_scale 
    : 10;
  const origin = 360 / points;
  
  const dir = Blockly.utils.toRadians(((origin * point) - (origin / 2)) - 90);
  const x = Math.cos(dir) * scale;
  const y = Math.sin(dir) * scale;
  return [x + offset[0],y + offset[1]];
}

Blockly.Blocks['polygon'] = {
  /**

   * Block for complex shapes.

   * @this Blockly.Block

   */
  init: function() {
    this.color = Blockly.Colours.pen.primary;
    this.needsInit = true;
    this.expanded = true;
    this.points = 0;
    this.offset = [0,0];
    this.scale = 50;
    this.oldConnections = {};
    this.myBlocks = {};
    this.initGenerate();
  },
  mutationToDom: function() {
    const container = document.createElement('mutation');

    container.setAttribute('points', JSON.stringify(this.points));
    container.setAttribute('color', this.color);
    container.setAttribute('midle', JSON.stringify(this.offset));
    container.setAttribute('scale', JSON.stringify(this.scale));
    container.setAttribute('expanded', JSON.stringify(this.expanded));
    container.setAttribute('needsInit', JSON.stringify(this.needsInit));
    return container;
  },
  domToMutation: function(xmlElement) {
    const newPoints = JSON.parse(xmlElement.getAttribute('points'));
    const newColor = xmlElement.getAttribute('color') || '';
    const newOffset = JSON.parse(xmlElement.getAttribute('midle') || '""');
    const newScale = JSON.parse(xmlElement.getAttribute('scale') || '""');
    const isInit = JSON.parse(xmlElement.getAttribute('needsInit') || 'true');
    const newExpanded = false;
    if (newPoints !== this.points) {
      this.clear();
      this.points = newPoints;
      if (isInit) this.initGenerate();
      else this.generate();
    }
    if (typeof newColor === 'string') {
      this.color = newColor;
    }
    if (newOffset && Array.isArray(newOffset)) {
      this.offset = newOffset;
    }
    if (typeof newScale === 'number') {
      this.length = newScale;
    }
    if (typeof newExpanded === 'boolean' && newExpanded !== this.expanded) {
      this.setExpanded(newExpanded);
      this.setFieldValue(newExpanded, 'button');
    }
  },
  clear: function() {
    const connections = {};
    for (let point = 1; point <= this.points; point++) {
      const xName = `x${point}`;
      const yName = `y${point}`;
      const xInput = this.getInput(xName);
      const yInput = this.getInput(yName);
      connections[xName] = xInput.connection.targetConnection;
      connections[yName] = yInput.connection.targetConnection;
      this.removeInput(xName);
      this.removeInput(yName);
    }

    this.removeInput('buttonContainer');
    this.oldConnections = connections;
  },
  initGenerate: function() {
    this.setColour(this.color, this.color, this.color);
    this.setOutputShape(Blockly.OUTPUT_SHAPE_SQUARE);
    this.setOutput(true, 'math_polygon');
    this.setShadow(true);

    const thisBlock = this;
    const button = new Blockly.FieldCheckbox(
      this.expanded, 
      newState => {
        if (this.isInFlyout) return;
        this.needsInit = false;
        this.generate();
        this.inputList[0].setVisible(false);
        this.render();
        return newState;
      }
    )
    this.appendDummyInput('buttonContainer')
      .appendField(button, 'button');
    this.render(true);
  },
  generate: function() {
    const connections = this.oldConnections;
    // create all the node inputs
    for (let point = 1; point <= this.points; point++) {
      const xName = `x${point}`;
      const yName = `y${point}`;
      const xInput = this.appendValueInput(xName);
      const yInput = this.appendValueInput(yName);
      const xConnection = xInput.connection;
      const yConnection = yInput.connection;
      // dispose of any free-floating blocks that where created by this block
      if (this.myBlocks[xName] && !this.myBlocks[xName].outputConnection.targetConnection) {
        this.myBlocks[xName].dispose();
        delete this.myBlocks[xName];
      }
      if (this.myBlocks[yName] && !this.myBlocks[yName].outputConnection.targetConnection) {
        this.myBlocks[yName].dispose();
        delete this.myBlocks[yName];
      }
      // if this point isnt filled in, fill it in
      if (!this.getInput(xName).connection.targetConnection || !this.getInput(yName).connection.targetConnection) {
        const newxBlock = this.workspace.newBlock('math_number');
        const newyBlock = this.workspace.newBlock('math_number');
        const initialValue = getXYForPoint(point - 1, this.points, this.offset, this.scale)
        newxBlock.setFieldValue(String(initialValue[0]), 'NUM');
        newyBlock.setFieldValue(String(initialValue[1]), 'NUM');
        newxBlock.setShadow(true);
        newyBlock.setShadow(true);
        newxBlock.initSvg();
        newyBlock.initSvg();
        newxBlock.render(true);
        newyBlock.render(true);

        newxBlock.outputConnection.connect(xConnection);
        newyBlock.outputConnection.connect(yConnection);
        this.myBlocks[xName] = newxBlock;
        this.myBlocks[yName] = newyBlock;
      }
      // if we have a cached connection for this point then connect it
      if (connections[xName] || connections[yName]) {
        const xBlock = connections[xName].getSourceBlock();
        const yBlock = connections[yName].getSourceBlock();
        connections[xName].connect(xConnection);
        connections[yName].connect(yConnection);
        // re-render the blocks after connecting them
        xBlock.initSvg();
        yBlock.initSvg();
        xBlock.render(false);
        yBlock.render(false);
      }
      xInput.appendField('x: ');
      yInput.appendField('y: ');
    }

    this.setColour(this.color, this.color, this.color);
    this.setOutputShape(Blockly.OUTPUT_SHAPE_SQUARE);
    this.setOutput(true, 'math_polygon');
    this.setShadow(true);

    const thisBlock = this;
    const button = new Blockly.FieldCheckbox(
      this.expanded, 
      newState => {
        this.needsInit = false;
        thisBlock.setExpanded(newState);
        return newState;
      }
    )
    this.appendDummyInput('buttonContainer')
      .appendField(button, 'button');
    this.render(true);
  },
  setExpanded: function(bool) {
    if (this.needsInit) return;
    this.expanded = bool;
    for (let point = 1; point <= this.points; point++) {
      const xName = `x${point}`;
      const yName = `y${point}`;
      const xInput = this.getInput(xName);
      const yInput = this.getInput(yName);
      xInput.visible_ = !bool;
      xInput.setVisible(bool);
      yInput.visible_ = !bool;
      yInput.setVisible(bool);
    }
    this.initSvg();
    // we dont need to re-render this block since renderChildren will render all parents aswell
    this.rerenderChildBlocks();
  },
  rerenderChildBlocks: function() {
    const renderInputs = (block) => {
      const children = block.childBlocks_;
      // once we hit a bottom block, rerender the whole tree
      if (children.length) block.render(true);
      for (var i = 0, child; child = children[i]; i++) {
        child.render(false);
        renderInputs(child);
      }
    }
    renderInputs(this);
  }
};